I couldn’t play much of Box Boy because the idea of him extruding new body parts and either hanging off of them or severing them from his body really grossed me out.
ugh
I couldn’t play much of Box Boy because the idea of him extruding new body parts and either hanging off of them or severing them from his body really grossed me out.
ugh
I share this annecdote on a podcast but I was too scared by Chex Quest as a child to keep playing it.
I mean, Simon’s Quest for me, to the point of hiding the cartridge in terror.
I tried one of the Assassin’s Creed games once at a friend’s house. It was fun to run around on the rooftops, but when I jumped down into a cart full of hay and not a piece of hay moved, I decided the series was not for me.
I also tried a Dragon’s Age game once. I was some kind of apprentice wizard in a wizard school. When I was sneaking around at night to see (steal?) a forbidden object, the guards were alerted. The next morning, my character was scolded for the trespassing with no mention of my having killed what must have been most of the security staff. That was enough to make me write off that series forever.
I am frequently told that the appearance of a hedge maze in Resident Evil 4 being the last straw for me is weird?
When I was 11 or 12, I made very slow progress through Return to Zork. Finally I figured out that you have to go to Boos Myller’s mill, get him drunk on rye, and then go down the passage he was blocking with his body.
When you do, you go down a ladder and find yourself in an exact replica of the interior of his house but you’re
It’s that moment right there (2:30-3:05)
Somehow, being right there in an exact replica of a house deep underground in total silence with a watermill running out the window SCARED THE SHIT OUT OF ME.
I quit the game and couldn’t play it for months.
(after getting assurances from my cousin that it wasn’t actually scary, I eventually returned to the game and actually became totally obsessed with it, but still)
I nearly quit Mario 64 after the infinite staircase because it freaked me out a lot.
Anything recursive and/or infinite does not sit well with me.
Usually dungeon crawlers make me intrigued about what’s at the bottom of the dungeon / top of the tower, but Pokemon Mystery Dungeon didn’t because let’s face it within the Pokemon world could really be that intriguing or mysterious. So I dropped it immediately
From what I hear, you might be surprised
I was really excited to play the first Kingdom Hearts when I bought my PS2 in 2008. After playing through the Persona games I was like “alright, Kingdom Hearts time!”
Tbh, I wasn’t in love with it, but I was definitely interested in where it was going.
So I played for like 2 or 3 hours.
Then I was gonna go watch a movie with some friends. I tried to find a save point. I ran around for quite a while looking for a save point. I just couldn’t find one.
So I turned off my PS2. I had no interest in replaying the opening immediately following that. So I didn’t. And I never did. And I never will.
imo you’re better off for it
The Last of Us, PS3-version:
In 2013, someone crashed into/t-boned my trusty, rusty Citroën Xantia, and by sheer luck or chance(?), walked away unharmed. Having someone t-bone me in that videogame didn’t sit well with me back in 2014, and i stopped playing there, since i didn’t like that jumpscare moment.
Never looked back, didn’t bother to do so later on.
I stopped playing The Last of Us after having a hard time surviving the enemy encounters. However, I was already inclined toward quitting because I didn’t like that you started out by killing a bunch of humans rather than zombies.
I mentioned my difficulty with the enemies in whatever iteration of IC/SB was around at the time, and Adilegian kindly wrote up a helpful guide to fighting techniques. I always felt a little ungrateful that I never revisited the game and tried those techniques.
If it makes you feel better Adi ending up turning those tips into a series of really in-depth instructional videos and then an incredibly in-depth critical video series that will forever remain unfinished which haunts my every waking moment. I blame you for this burden in my life is what I’m saying
This maybe isn’t weird? But for all the blood and gore and awful happenings, the thing that made me turn off Call of Duty Black Ops (the first) was the interactive torture scene where you have to put a piece of glass in a dude’s mouth, then punch him in the jaw.
For a lot of games, the moment the prologue ends and the game “opens up” is when it loses me.
I have yet to get beyond Midgard in FFVII
I played through the intro to Black Ops III, but after the montage ends and dumps you into a base with weapon loadouts and mission selection, I was done.
I didn’t stick with Oblivion much longer after escaping the prison.
Similarly, I tried to return to The Witcher III after playing like 100 hours of Dragon Quest XI and I just could not handle the extreme “Adults Only” vibe of the game after that. It doesn’t help that when I stopped playing before I was in the middle of that wretched serial killer sidequest. IDK if I’ll ever pick it up again honestly, even though I can tell it is like a good game or whatever.
I used to get really intimidated by the idea of getting myself irreversibly stuck in JRPGs, I don’t know why I always thought this would happen. But the games just seemed so big and full of possibilities that I was afraid I would fuck it up somehow and ruin everything. Either that, or just like the perceived bigness of the game was itself intimidating. Like, if you have ever swum in the deep ocean and thought about how many hundreds of feet below you the ocean floor is, it’s that kind of feeling I guess.
The first Alan Wake had pretty satisfying combat because the light mechanic played well with nearly all the guns having such low rates of fire. But it was hella silly.
I stopped playing New Vegas because the dog I recruited was an unstoppable killing machine, and also because I loathed every single NPC