videogame things you think about a lot

Ah yeah, no shortage of actual portables playing GB carts I suppose. I should have specified I was looking for one with high quality video out, and I suppose the ability to play with a controller.

It keeps making me think of how the GB Player seemed like the greatest thing at first at the time but then the blurriness of it really got me down. ; )

you can use Game Boy Interface - GC-Forever Wiki to get a much better picture and lower latency out of the GBP if you have a way to access homebrew on your gamecube

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There’s the Hyperkin Retron 5… it’s about $180

The developers behind the RetroArch project claimed “the RetroN 5 violates several licenses”. This was because the console used the Genesis Plus GX and SNES9x Next emulators to launch some games. Both of the emulators are filed under a non-commercial license, thus meaning they cannot be used in commercial products, such as the RetroN 5

Retron 5 is either cursed to hell or alright, probably very cursed, I think these just dump the rom to some interface and then it runs an emulator on top of it.

There’s also a “GBA Consolizer” which is a fancy kit where you take a GBA, and add FPGA Hardware so you get a proper scaler and HDMI out. These run like $150 but you basically get the original GB hardware plus HDMI out

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Holy jeez. That’s probably pretty cool. Anyway I got rid of all my GameCube and GB stuff along with a bunch of my other systems–some of which I have since repurchased er but not those–when I moved four years ago. I definitely would not have had any specialized homebrew access for it.

Interesting. I knew about the Retron 5 a little–it appears to only go to 720p, and of course the emulation seems sketchier. And it’s almost as pricey as a Super Nt anyway.

Don’t think I’d heard of the GBA Consolizer before but the kits I googled up only seemed to support output up to 1080i, bizarrely. I wouldn’t be super-confident in my ability to put together one of the kits–I have not looked up what it involves though; anyway those aren’t much cheaper than a Super Nt, and the pre-assembled kits are 50% more expensive than a Super Nt. (And don’t do Super Nintendo, which I do kind of want.)

And all the kits I googled up were out of stock.

I mean basically I don’t know of anyone out there making something in this vein that seems to be working at as high a quality level and dedication to maximum fidelity as Analogue (caveat: this is based only on reviews I’ve read by people who seem to know their stuff, and videos people have recorded off the Analogue consoles; I have not seen any of their devices in person). Which is too bad and I would certainly love for them to have some serious competition in this hyper niche. But the stuff for those other solutions I just googled up is kind of making Analogue’s stuff look like more of a bargain than I’d thought it was. The real problem of course is Analogue’s probably at least somewhat intentional scarcity, which does suck.

Although given that they’ve announced these are the last runs for the Super and Mega Nts or whatever they’re called, maybe there turned out to be less demand for those than they’d hoped–unless they’ve got upgraded solutions in the wings, but if so they’ve been awfully mum about them. I suspect that mostly everyone just wants the Pocket as an all-in-one ROM player, and that’s the market that’s going to be sustaining them.

(Which would suggest their Analogue Duo or whatever it’s called isn’t going to go huge either, as it’s gotta be way way waaay more niche than either the Super or Mega. And given that it’s got a moving part in it–the CD drive–it’s sorta less attractive anyway as a perpetual console replacement. At least, that’s what I’m trying to tell myself. : P)

through googling I discovered that Hyperkin also makes a Retron SQ, which only does GB and GBC. GBA is supported buuut it runs at half speed because presumably they got their own emulator rather than…ripping off someone else’s. It also is kinda blurry and the GB color palates can’t be customized (?)

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Shoot, this is silly. Just realized I don’t want another console. I want a cart reader.

Hm and Analogue has marked the Super and Mega Nt pre-orders as sold out now. Well, I’ll try this Sanni Cart Reader, I guess I won’t cancel my Nt pre-order until I actually get the cart reader to work.

I keep being tempted by the SQ by how stupid it looks.

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if they’d made it multiformat like their other consoles and added a game gear slot, it’d definitely be on my wishlist

valves stable of voice actors from the tf2 era are from a seattle area sherlock holmes radio drama

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since finishing Metal Gear Solid I keep imagining Biden getting briefed on the Shadow Moses incident.

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i’m begging you play mgs2 lol

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When an auction for a game on eBay says “Tested” but DOESN’T also say “Working” or some equivalent. >_>

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The Fatal Frame director created Maiden In Black Water because he believed America was too hot for ghosts to exist

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Does this man think fog is ghosts?

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image

The most important and popular part in an USSR nostalgia fetish game is

latex fetish

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ps1 shaders function as an ‘instant art filter’ in a lot of respects rn, but maybe that’s their appeal i guess? that you could make basically anything at all but as long as you make it pixelated and wobble a bit suddenly it has all this inherited affect. prob analogous to aesthetics like vapourwave in ethos (stuff sounds better when slowed with reverb mentality etc), the layer of gauze in front is the main attraction. feel like the eternal worry is work being outpaced by the efforts to evaluate it, my suspicion over this stuff is maybe that it is far too easy to articulate why these things have any draw at all, the work itself just being too slow and plodding to even approach the speed of tweeting why an empty mall space with echoey music playing feels “elegiac”. i guess i think about this a lot just from seeing it so much online persistently for years at this point, like gamedev has finally been solved and now we just live in this two party system of crusty ps1 fetishism and sokobans or something haha

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I see it less as ‘instant art filter’ and moreso a return to abstraction over representation - just via a familiar, nostalgia-tinged lens. That being said, your comparison to vaporwave-style ‘babbling corpse’ retro tech chic speaks to a very real (albeit well-trodden) artistic set of principles that remain popular on the web - so who’s to say why all these budding young gamedevs are aping this style: modernist rejection of representation as spear-headed by AAA development, post-modernist appropriation techniques informed by seapunk/vaporwave, or simply trendy low-hanging fruit?

No idea. I think Bryce Bucher is doing cool stuff though.

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the part i like the most about it is definitely it bringing abstraction back into more visible spaces in games (maybe we just need more variety in abstraction?) in a snapshot i think it’s even an interesting ‘movement’, just have fatigue with it in the same way i think post-internet art has overstayed it’s welcome in the art world. this feeling of formal conservatism masquerading as the avant garde etc. if we just feed ourselves off the discarded excesses of past tech and advertising at some point it just becomes this like societal narcissism time loop. it’s tricky cause maybe the temptation then is to retreat into puristic art based on like the sanctity of truth and pure emotion/ reactionary portraiture or whatever but that just feels like closing ur eyes and pretending you weren’t saddled with any of this stuff years ago anyway.

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