videogame things you think about a lot

Cockroach were living in my Xbox 360 for years until I sold it out.

Now they moved to the wifi router.

8 Likes

Finally realized I can mostly make YouTube show 3:4 vert-screen game videos–Mushihimesama, Ms. Pac-Man, Dig Dug–in up to at least 1080p60–and usually 1440p60–if I double their starting 1080p resolution in OBS (using “Point” scaling–seems pretty CPU-cheap, and since these are narrow screen anyway the file sizes still aren’t too bad).

YouTube still allotted ONE of the resulting 4K Ms. Pac-Man PS4 test videos I uploaded a mere 720p60; I think that was because most of it was while it was paused and I was twiddling with the screen scaling, which in this probably final Namco Ms. Pac-Man port–seeing as how they’re currently working to eradicate her from human memory, replacing her with Pac-Mom so they don’t have to pay those Ms. Pac-Man royalties to the old GCC hackers who invented her–is awful: no discrete scaling values, or even to screen border; it just scales some distance based on how briefly you manage to tick the “Zoom” button, UGH; also it’s always slightly blurry–probably due to the unavoidable rescaling–which probably makes YouTube figure hey it’s already blurry why should I bother making it HD blurry.

Anyway it’ll probably work most of the time, so now I can stop having to side-border them to 1:1 to get that YouTube 1080p60, and they’ll come up nice and big on phones in portrait mode.

When Super Pac-Man proved to be unsuccessful, Pac & Pal was created to refine many of its mechanics and build on its concept. The game was intended to be released in North America by Midway Games under the name Pac-Man & Chomp Chomp , which replaced Mil with Pac-Man’s dog from the Hanna-Barbera cartoon series. Chomp Chomp was never released in America, and was limited to a run of 300 machines produced for several European countries. Pac & Pal was a commercial failure and remained obscure for many years.

(Pac & Pal - Wikipedia)

The original idea for Professor Pac-Man came from world champion foosball player Johnny Lott and Ed Adlum, the publisher of RePlay. They approached Bally Midway, only to be told that the company had no interest. A few months later, Lott, working the National AMOA Trade Show in Chicago, Illinois, noticed Professor Pac-Man cabinets on display. He threatened legal action, and Bally Midway agreed to a royalty contract. The gameplay is different than Lott-Adlum proposed design, which was much closer to a traditional videogame and featured questions being eaten by the Pac-Man character instead of pellets. It failed to create much interest in the marketplace.

(Professor Pac-Man - Wikipedia)

2 Likes
11 Likes

this thread reminded why I quit at black and white lol

14 Likes

preemptively posting here because i feel like i’m going to think about this a lot

22 Likes
1 Like

the pokemon universe offers us a horrifying glimpse into a future where real life conversations can be rewarded with reddit upvotes

7 Likes
13 Likes

Before today I was convinced Sakurai really didn’t like Mark Of The Wolves given how much he talks about being a fan of the other fatal fury games, not making a jacket option for him despite sora etc getting a ton of other costumes and not a single track from the game being there despite him requesting 50 different songs initially but in his latest video he references a screenshot of it for his up taunt despite being in a bunch of KOF games so maybe I’m wrong.

3 Likes

I don’t really like MotW.

the humour in this feels specifically tailored to me, as someone who doesn’t remotely get minecraft

2 Likes

Thank you for making Super Smash Brothers, it has gotten me through all the best moments in my life and a few of the worst.

5 Likes


8 Likes

So are they representing the 8 virtues? The drawings on the masks don’t seem to match.

First learned about the existence of Spamton via the youtube comments the music video for Billy Joel’s “Big Shot”

1 Like
14 Likes

their thoughts are my thoughts

11 Likes

my favorite part is “why do you cum?”

2 Likes

keep in mind that Nintendo asked their archenemy to make one of the crownjewels/their main franchise-installments for their home console while the DC faded away, and keep in mind that 20 years later, nobody would dare release a new F-Zero in the mean time.

The technical brilliance paired with these goofy movies leads me to the conclusion that it was a ‘release as is, or go bust’ type of deal, and the way how GX is straddling the line of making the cube go in slowdown when something bigger happens makes me believe that av2 wanted to demonstrate how nobody would be able to match or dare you think of it, surpass them, when it came to Sppeeeeeeeeddddd :officersonic:

I know, that’s a total GX fanboy theory, but nothing came close* to the feeling of GX, and I think that deep down, everyone at Big N knows.

*:
For a few corners in Sanic Kart 2, there was a flash of GX track design, and I want to believe that it was one of the designers on GX that put them in there, just to show off that he had it in him :servbotsalute:

We will never know, but I will always cherish GX for what it was, the game that broke F-Zero for infinity.

n.b.:
less than two hours later, Nintendo will release trailers of F-Zero Infinity, and boy will I be made look like a dork, but what can you do, I’d take that fall for a new GX-esque title, so have a go at me!

8 Likes