videogame things you think about a lot (Part 1)

Note that what I wrote is based on pretty old memories of how I experienced it when it came out. I’m not sure how exactly I would’ve described it if I wrote about it at the time or if I played it again, this is from a POV of having forgotten a lot of the individual mechanics and micro-moments in the game, and instead focusing on the general vibe that has stuck with me.

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It makes me think of what I wrote about Red Candle games earlier. Detention and Devotion are games about the impossibility of humans truly relating to one another, which nevertheless establish a deep connection between the designer and the player that belies that premise. Road Not Taken is the reverse, it’s a game nominally asserting the possibility of human connection and love in an entropic world, but which itself fails to create that spark of connection and love.

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Clown House

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They took this even further in the new Samurai Shodown

Compare to

She once again has two different endings along with different win quotes and animations depending on how much murder she commits. Wonder if you only see this stuff in the single player modes or if it is somehow even there in online battles.

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i was actually worried they might forget that part of her character when i saw they’d brought her back

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A few of the bits of dialogue from this scene (and the little song that is sung) will probably pop into my head unprompted from time to time for the rest of my days

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Also think a lot about how Valve not only chose to include the Witch Doctor in Dota 2 but made him the flagship hero when they started selling items for money.

This was in 2011!!

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three derivations down from a Warcraft III base unit type, unchangeable by decree and tradition

What a weird accident to fall into, but an exact repetition of how sports codified and solidified out of Victorian college clubs

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Interesting video about the implications of the vast majority of old videogame songs not having official titles (the thumbnail is the conclusion, so you don’t need to watch it now):

Anyhow, this video reminded me of when I tagged the NSFEs of a few old NES soundtracks ages ago, adding names and song lengths and such. I remember for Dynowarz in particular, where I consulted with the instruction manual to make some fittingly dumb names like “Molecular Transporter” instead of something like boring like “Stage Clear”.

Anyhow, apparently there’s at least one rip out there that uses my made-up titles:

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Disappointed to find the titles from my Monster Lair rip never took hold.

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Yeah I run into this a lot with Pulse Wave, wondering where the weird titles come from sometimes.

I’ll share the tracklist I have for Galactic Pinball later lol

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ah, I love the Galactic Pinball soundtrack

you can pull off some moods in the Virtual Boy’s blackscape

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in sonic cd everything in quartz quadrant (present) is made of crystal, but in quartz quadrant (past) it’s all wood

what happened between then and now that turned all the wood to crystal

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the passage of time

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of course everyone knows this one, and i’m pretty ambivalent about both earthbound and its influence in general, but this is one of my favorite moments in any game and it made me cry today so i’m putting it here anyway

when you have finished this cup of coffee, your adventure will begin again…

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image

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Terry Hintz from the game LISA: The Painful RPG has this movie called Hot Dance. I think about its description, “a mysterious attack, it’s hard to decipher what is going on…” all the time.

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