So it turns out people actually made some of the Aqua Teen made up games into actual games so I guess they’re videogame things I think about a lot now.
I am constantly thinking about Clam Digger.
Ape Escape 3’s fortune-telling and metal gear solid mini games.
I like how all the boxes have to be wide in order to accommodate Nintendo’s logo and branding guidelines
easily
in grandia 2 ryudo says alcohol TAKES THE CORNERS OFF and i have completely forgotten whatever other phrase this is getting wrong because its so much better

this guy who made a game without knowing about loops:
the author posted a portion of the source online as a lesson for posterity:

look at that lovely 90000 line update function!
impossibly, it looks like it might be a half-decent game:
OH WOW I’M NOT ALONE thank you dragon guy
this is the video game equivalent of outlining a rectangle on the floor using masking tape and watching a cat sit in it for no reason other than “this is mine”
I do know about loops and I still feel like I’ll be That Guy some day when someone goes through my porn game source code. It’s not hard to do in my case because UnRen exists for Ren’Py games. I’m not going to say it’s one of my greatest fears in life but I will say that I try to man up about it at least every other day or so
Thinking about how my economically depressed rural hometown had a game store that specialized in imports. they were only open for a couple months, and then had a permanent booth at an indoor flea market for only 1-2 years after that.
they would just order huge wholesale lots from japan, so they always had fresh merchandise. there was a $5 famicom bin where you would see great little games like hi no tori but also find uncommon/gemlike kusoge like valis 1 and paris dakar rally. I got to touch cool stuff with my bare hands like neo geo cd games with their stamped logo cases, and ps1 games with those “medium” cd cases. My friend who had no interest in this kind of stuff bought a sealed copy of gran turismo 2 for like $5, just because it was cheap and he liked the packaging (and was a GT fan). this is of course where I got my famicom & my first j-saturn.
One day they were just showing off a PC-FX they got, not even really paying attention to the customers and just playing it all day behind the counter. another time they had an MSX running dragon quest.
So, if you’re wondering why I am so into that kind of stuff, it wasn’t because of The Internet.
I also had one of these in my town in like 1997, I remember they were inexplicably attentive to japanese N64 releases and my dad got a kick out of going there because he liked that my hobby could yet involve an independent-minded, essentially slipshod approach to retail which he approved of
I think they basically lost money for 18 months straight then closed straightaway, I believe it was called stickjoy
Sometime during 2002-04 my hometown had a small storefront filled with chairs and TVs and PS2s, and you could pay an entry fee to play, like, Ratchet & Clank for awhile.
I saw customers in there two or three times. I never went in myself. It looked dreary, I had all the consoles, and I had zero interest in being around other people who played video games. It closed within months. Maybe it was a front for dealing drugs, like nearly every place in town that wasn’t the Chinese restaurant. But if it was wouldn’t it have more traffic? That balloons shop that was open for 2 weeks was way, way more popular. That place had mountains of bikes outside it during its short life.
Don’t regret missing out on that one but wish I’d gone into CITY TRENDS, which opened around 2000 and had Goldberg and Spice Girls t-shirts prominently displayed in its front window. Bet I coulda gotten some weird Teletubbies merch.
Thinking about it again for some reason and realising all the youtube guys are right, you’re not really a game developer unless you’re starting from the ground up to build your own engine, for total control, or as much as we can hope for in this awful world. Otherwise it’s basically content reuse / asset flips / a small child’s innocence and faith in the medium is shattered irrevocably as he realises two “different” games both make use of the award winning havok physics technology for calculating how the balls roll around. Pour encouragey les autres here is a picture of my game engine.
Of course they come in all shapes and sizes and some other classics of game engine are listed below.

Which is your favourite game engine, is it the Build Engine, or one of the other ones. Sound off in the comments.
The more important question is what is the best fuel for game engines. Some say creativity but I think it’s coffee (indie) and cocaine (AAA)
going to say it’s the death drive (multiplatform)





