videogame things you think about a lot (Part 1)

the only workaround is to turn off the steam overlay entirely, and honestly? I don’t miss it

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I sometimes feel this way about the trading cards you can get from games on Steam, especially because they can be sold for a few cents a pop.

I wish Idlemaster still worked but last I checked it’s basically dead.

Idle Master Extended is the thing that more or less replaced the original and still works fine as of a month or two back, so feel free to rejoin the race to letting it run for a few hours in order to sell dozens of virtual cards for some quarters worth of digital currency~

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Oh the other hand I was listening to a cast talk about how bullshit an achievement on a retro-style game was that was along the lines of beat the whole game without dying.

I thought “that…is exactly what would qualify as An Achievement.” But that gamer mindset is every sidequest, every cheevo. No matter my own enjoyment. Gotta do it.

Which I guess just enforces the point you were making. Maybe I’ve helped a little bit more if I looked at someone’s cheevos and saw something impressive. I think one of the problems now is we’ve had 10+ years with these systems and no one gives a shit. 9/10 I use them to gauge where I am in a game.

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The only interesting thing about achievements at this point is the thing showing what % of players get each one

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yeah by very definition of “achievement” you’d think it’d be something … most people don’t strive to have, and perhaps no one strives to have all of. something that makes you a little bit interesting and different if you’ve done it

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guess what i’m saying here is sex is not an achievement

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I particularly like when I’m just goofing off doing something out of bounds or whatever and accidentally get some crazy rare achievement for doing some very specific thing I didn’t even know was an achievement. They should all always be hidden.

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desire for cheevos should not be celebrated

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Trapped like a lot of design, different audiences want different things – some want to get everything, some want to be challenged, some want (need) incentives to try alternate play. Eventually we settle, as a culture, on ‘least upsetting’.

wheeeee

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Videogame things I do irl are saying “immmm sorrrry!” like they do. And also when I catch my cat in the dark hallway, I peer into the darkness, leaning forward and swaying like they and the guards from Thief do.
she gets the references.

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How some CD games instill a rhythm of laser disc activity sensory perception so that players can kind of intuit impending cutscenes/data read intensive activities and what would it be like to have that super power irl (assuming one experiences experiences hefty enough to trigger such data processing noise).

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I remember Fatal Frame 2 on wii added a feature where you had to hold a button to slowly pick up items and there was a chance that a ghostly arm would fly in and grab you. But thanks to the disc noise that accompanied the ghost you could avoid getting grabbed without fail

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Didn’t like Dreamcast Skies of Arcadia start doing the insane Dreamcast “thinking” sound with the optical drive when a random battle was about to start?

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d2 100% made the DC soon up something fierce right before each encounter and it was hilarious.

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Daggerfall would also noticeably start loading from disk whenever someone you spoke to was about to randomly give you a quest. I think it maybe also did this to load in enemies. This made the game more tense for me, every time I’d hear the disc spin I’d be like “oh shit, what now?”

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imagining an indie game adaptation of bartleby the scrivener. bartleby must collect glowing orbs representing good memories to destroy demons representing his negative thoughts. at the end of the game he has a girlfriend and is ready to apply for a small business loan.

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