I loved the colors on that thing
i always say this about the lynx when it comes up, so it counts for this thread BUT MEETING THE GUY WHO HEADED THE PROJECT BECAUSE HE WAS VISITING SOMEONE ELSE THAT I WAS IN JAIL WITH WHILE I WAS GETTING VISITED BY MY FRIENDS AND GETTING TO TALK SHIT ON IT TO HIS ‘FACE’ WAS GREAT because everyone could hear me through their fuckign phones since im so loud anyway why not use that ability to talk some shit
also the person he was visiting was one of the few nice people to me when i was in medium security so i had a little social leeway to be a jerk
Imma star a Lynx thread. I feel the need to get into every single game, the way our Rudie did with the PCE.
I think about the guy from Double Fine’s Amnesia Fortnight documentary series who got his Russian-speaking coworker to record the voice acting for his game in Russian because he loves foreign films so “why can’t this game be a foreign game?”
I also did that about 15 years ago.
Though I would probably have a better time of it now. I say go for it.
from an older Ross’s Game Dungeon video on the game Baldies
How buff works in a wargame
Silent Hill 2 - Combat Reveal Trailer
press play and it shows this
“unlike the original, our texas chainsaw massacre remake is more psychological, and not just a dumb gorefest” levels of misunderstanding a horror work
Here’s hoping for an epic bossfight where James Sunderland musclebusters his terminally ill wife.
Clearly James choosing to struggle with this monster when it has no arms is subtext about the guilt he feels and the punishment he thinks he deserves
= O I always just thought they were little drum pups! ^_ ^
Fertilised drums
young, dumb, and full of drum
Ports
The Commodore 64 and Coleco ADAM versions has 15 stages (5 per set). The MSX and ColecoVision versions only has 5 stages.
Due to a programming error, none of the MSX releases can be completed. The same goes for the ColecoVision version, although the bug was fixed for the Coleco Canada release.[5] This bug was fixed by Félix Espina, a programmer from Spain in 2019.[6]
I think about how there are a lot of long-running videogame series that seemed to have peaked sales/influence-wise in the PS2 era but were never that great compared to other games at the time, then declined in the PS3 era really badly, then had a huge comeback in the PS4-present era. It’s like a combination of the creative hollowing-out across the industry with these games being the last ones standing, plus kind of a misplaced reverance from the public because there are so many games in a given series which breeds lore & content, and then actual marginal improvements to the games accumulating after a decade plus.
Least inflammatory examples: musou games, atelier games