videogame things you think about a lot lot lot

Okay it was driving me nuts that the guy clearly tried to make the teleporting work in the video, so I installed GK3 to test it out and sometimes it just doesn’t work regardless of camera angle, maybe 5% of the time Gabriel Knight refuses to obey the game’s camera logic. You are right about the way it’s supposed to work, but it is clearly not consistent in practice.

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In a way you could define an imsim as “an adventure game with real action mechanics”, that’s sort of what they’ve always been up to, but that’s such a tall fuckin order for any developer. The handful of real successes in the genre all feel like accidents in hindsight…

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The Wii version of Manhunt 2 had all of decapitations removed except for two that were “plot important”

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Kind of resent Limited Run Games for pretty much snatching the three letter acronym LRG from Living Room Games

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Pokemon Go, a game that is six years old and was referenced in a US presidential campaign, is on version 0.293. Why are tech companies so afraid of releasing anything as version 1.0.

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pokemon go is 7 and a half years old

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tech companies have long ago embodied “break things fast” as a design virtue and it’s easier to argue big issues aren’t a problem and you’ll fix them later when you avoid the “it’s done” numeration of 1.0

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as someone who worked at niantic: because their development process is completely fucked and they have no clue what they are doing.

this is 100% true in my experience, they even refused to implement basic game company stuff like “testing features before they go live” because “we’re not a game company, we’re a technology company”

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Which is wild, because in my experience, regular technology companies are way better about testing than game companies.

(This though is less about approaches varying from industry to industry and more about the complexity of the actual programs involved, most non-game software has orders of magnitude fewer use cases/edge cases and therefore is a lot easier to test, especially when it comes to automation.)

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thinking abt how impressed i was the first time a gta like let me climb fences and ledges and things instead of just doing an awkward hop movement, imagining how to build on that feeling, like now the middle aged crime guy protagonist can swing on things like aladdin to escape the police. ah shit here we go again. or maybe jumps on a big trampoline you could use to get to hidden areas.

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Basement window jimmying simulator

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image

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The funniest thing I saw regularly in the area I lived when I was a teen was folks obviously breaking into buildings and getting stuck in the windows they were mantling winnie the pooh style

There should be more crime games where this can happen

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Mirror’s Edge really missed the mark by having that bad bad combat, huh

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Catalyst has really good combat at least, though it’s written and paced far worse.

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What was bad was the first game forcing you to fight in some instances, everything should have been escapable via parkour

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GTA6 should have many scenes where you’re trying to evade a bunch of cops chasing after you on foot and then you go around a corner and there’s even more guys. Or like lots of hallways full of doors you go in and out of causing a comical and confusing spectacle. Perhaps several opportunities to dash through a huge plate of glass being carried across the street by two unsuspecting guys in overalls

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there’s actually only one forced fight in mirror’s edge, and it was that stupid boss fight against some wrestler guy

I know because the first and only time I played through the game, I did a true pacifist run (I refused to use guns or even punch anyone unless it was actually impossible)

The hardest area to pass was a late game parking garage where I had to run past mooks with guns and manage to enter a tiny vent with zero mistakes else they’d just shoot me dead. Second hardest was the server room, because I had to destroy the servers in the room to progress. The trick there was to have the mooks shoot at the servers as they tried to hit me.

Knowing that the combat sucked anyway, playing it true pacifist and it being stupidly hard was the most satisfying experience even if it wasn’t intended by the devs (the only cheevo relating to pacifist runs still expected you to use melee attacks, only a true sicko like me refused to fight at all)

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