videogame things you think about a lot lot lot

GTA 5 is 10 years old. I think a lot has already been said about how a follow up game, while stuck in development purgatory, is forestalled by the money fountain that is GTA Online. I think if a GTA did come out, I would think about getting it, maybe if the writing is marginally improved from “bad episode of South Park”. I think I share a lot of people’s opinion that the best thing to do in any 3D GTA game is to drive around and exist in the game world.

During the PS2 days there were whole studios trying to copy the GTA formula. Then open world became a thing and the money required to build at that scale basically shut everyone else out.

I don’t remember GTA 5 being particularly good as a game, I think Saints Row 3 and 4 did a better job at the Open World Crime Gameplay. I can name a bunch of games which did 3rd person shooting a bit better. However, nobody matches the level of detail in GTA, so we’re all stuck in Los Santos forever, I guess.

There’s a certain level of hauntology going on in the “Where’s GTA6” posts I see. With each new console generation there’s a “promise” of a new GTA because that’s the “natural order of things” and with better hardware there’s the same promise of a bigger, shinier GTA game. Now we’re 3 console generations on the same GTA and sort of wondering where that promise went, and it’s because the value extraction of churning out GTA online content is just easier.

I think this is partially fueling the sort of gaming malaise everyone has, the realization that the future isn’t coming

17 Likes

gta should go back to being top down and cyberpunk imo

8 Likes

it is in fact infuriatingly bad

11 Likes

its bizarre to watch footage of Body Harvest and go “oh my god it’s the same fucking engine as GTA 5”

13 Likes

When I explained the phrase “a minefield of dangerous kanji” on a recent video hang-out and then @Mothra joined looked the screen for a few seconds and first thing he said was “that’s a minefield of dangerous kanji.”

16 Likes

I can’t find proof to confirm it, but I remember the guy who put together the first list of every J-Saturn game, the guy who had seen it all, was later asked for his recommendations, and he recommended Super Tempo and this jigsaw puzzle software. That was it, just those two

Edit: wrong link

14 Likes

GTA5 is uniquely bad given that GTA4 and RDR1 and 2 are all good. I really don’t know what went wrong with that one, it’s like whoever normally writes these games tripped and hit their head on a coffee table and woke up thinking they were Trey Parker. It’s not just the writing though, the other big Rockstar games have combat that feels pretty good within their psychotic desire for weird crufty simulationism (I LOVE them for this btw), but 5’s is like an evil version of Max Payne 3’s which is unimpeachable. It’s the same system but with every good decision made 10 degrees to the left and becoming a bad system instead. Inexplicable

5 Likes

Grove Street Baller Harvest

I tuned out after being really turned off by GTA 4. I’ve never played 5. It seems like GTA online just became this service game cash cow for rockstar. The final level of game profits I guess.

4 just went a little too far into the uncanny valley for me in environment and physics. I found it incredibly boring to play!

I guess I should check out RDR 2 some day.

3 Likes

Pretty happy to have stopped playing mainline GTA after the first two installments. I think I played 20 minutes of Vice City at a friend’s house but other than that, not a minute.

Did they fix all the weird shit from the first game because if there’s no cougar men in the sequel I’m not sure I want to play it

5 Likes

thinking about the xbox 360 hd-dvd drive

7 Likes

Akira toriyama’s drip in this photo (source)

12 Likes

24 Likes

semi-related

Fif0DXJXkAYscbc

25 Likes


9e35a03c77d95e9218cb39ab38fef7ad
vegeta-badman-patch_480x480

no surprise this man is absolutely dripped

They all look really cool in that picture lol

16 Likes

We should have a Super FS Bros

4 Likes

14 Likes

the future is now. the future was actually 10 to 15 years ago.

7 Likes

the only way to be excited about “the future of games” is to not think about any supposedly inherent “promises” of “technological advancement,” imo

7 Likes

The funny thing about GTA5 is how it’s online component increasingly embraced the vapid BS it’s theming mocks. I dont know how a team could watch that happen and keep making GTA games as anything other than what it is now. Its like the cynicism went aaaaall the way to the core. I feel like if the next GTA isnt about how stupid and insidious micro transactions are its not being itself. And CAN IT and still get investors? Probably not.

4 Likes

There is always a future, it is just up to us to try to understand — and acknowledge — what’s happening now that is, in retrospect, the future of the past, and someone clever will slap a fitting title on a certain period until it sticks … and the rest will be — history :smirk:

1,2,3,…4, BINGO. :tarothink:




srsly tho, one of the major changes we have encountered over the last 10 years (that most of the time is forgotten/overseen) is the sheer scale of complexity that goes into providing a deterministic online gaming experience, and how do we know that?
Each time online services are not working as intended, we get instantly irritated - a sign that we have gotten so used to it just working all the time, that it doesn’t occur to us how bizarre it is to just expect it working all the time.
Just think of how obnoxious issues w/ cloud Services, video/music streaming or applications is! Kinda unbelievable how far we have come if i remember hoping that the DC connects to the PSO lobby and expecting getting disconnected all the time :servbotsalute:




And last but not least, a thought i haven’t properly boxxled around in my head yet, so this is more of an inconsistent list/me rambling instead of a proper point for discussion:
I guess one aspect what we’re seeing taking place for the last three’ish years is homing in on/consolidation of what i’d call “sensible scale” in games — people have discussed the ubiquitous Ubisoft open world problems several times here, and what struck me when e.g. playing Watchdogz 3 was how empty the world was feeling, although there were so many NPCs around.

bigger is better just doesn’t apply anymore, and tbh, in hindsight i feel like that was already the case in 2009 to 2010ish:
The transition from Forza Motorsport 3 to 4 was the first time i felt that on the surface, the successor made a step forward, had better graphics, newer roster of cars, a few new tracks - but lost a part of its soul in the process, by focussing too much on becoming more realistic, crowbarring DLCs in the game etc…
Same thing happened with transitioning from Forza Horizon 4 to Horizon 5: bigger isn’t always better, and as such Mexico hasn’t lit a fire in me (nor in my siblings/friends)… in theory, lots of space to traverse should be good for a game that is about driving around aimlessly, though inexplicably FH5 fails there… not sure why/what it is, but the UK setting felt more rewarding to explore, had more POIs (or rather: it felt like that, even though i’m pretty sure if you’d count it, i am pretty sure that FH5 would beat 4 in that regard)…

And that’s what i mean when i say ‘sensible scale’ — creating a handful of memorable places/scenarios and making those feel ‘alive’ instead of just cranking up the numbers seems to be where i feel that successful games seem to strive atm, and that feels a bit like returning to what made e.g Chrono Trigger or FF6 feel so big (even though they weren’t comparable to a Starfield, Elden Ring, BG3 et al) - pairing style and substance instead of favouring substance over style.
Or rather, that’s what seems to work for a decidedly small focus group of people i know, i.e. a few friends and moi, so ymmv etc.

7 Likes