videogame things you think about a lot lot lot lot

Just so y’all know I watched this video hoping to catch myself in the background not to be the center piece to someone getting a PS3.

I’ve been walking around all NYE going “Why are we here?”

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Download two copy of MicroQuest 5 rulebook and one titled ‘hi-res version’ put the scans in right position.

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every time i find something with a creaky hinge i repeatedly open and close it while pretnding im in a pnc adventure game

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Shoot the hinges!

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https://code.videolan.org/videolan/x264/-/blob/71ed44c7312438fac7c5c5301e45522e57127db4/common/base.c#L617

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literally can’t see the word hinges without thinking of it. this is your legacy.

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I’m like 1500 views from 100,000 on the first video.

I still get 2 comments a year of “that was a waste of time.”

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So close…

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Xbox One backwards compatibility depends on downloading a repackaged version of the old game from microsoft’s servers - so I’m like “when is MSFT going to pull the plug on hosting a whole lot of games that they aren’t making money off of”. Granted, it’s a really really neat feature. It’s nice being able to buy 360 games and play them with a better controller and better framerate/resolution, but it’s totally dependent on MSFT keeping the lights on.

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That there is a PS360 remake of Goldeneye in the CoD Engine.

That I played about half-way through it on a last Blockbuster rental.

About a year ago I couldn’t believe this game was real and that I had never heard of it.

That I had a blogpost and written proof I had in fact played it. And it took like a week to remember I did play it and quit at the Russia snow mission.

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Wasn’t that the one which was never released? I remember a big deal about it leaking like two years ago.

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I think Rudie’s probably talking about the 2010 Wii GoldenEye by Eurocom, which was ported to the PS3/360 a year later:

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watching old indie game trailers and being jumpscared by the ouya logo

unrelated recent thing i’ve been thinking about: youtube showed me a video called like “solving the internet’s most mysterious indie game”, and i was curious what they were talking abt bc the game in the thumbnail was funny pizza land and that’s not some lost media thing, like the developer is still putting out work, has an active itch account as well as a website, a twitter, an art account, has chatted to people i know… and it turns out the way they “solved” the “mystery” of that game was by sending an email to the address linked on the big CONTACT button on his website and receiving a polite and prompt response to whatever questions they asked. well played, detective…

idk it’s more funny pizza land info than most established game sites have ever thought about digging for but it doesn’t feel great that there’s a whole media ecosystem now based around hyping up anything leftfield as mystified inscrutable creepypasta-bait outsider art in the hopes of getting that yume nikki lore explainer $$$ and then occasionally patting themselves on the back for revealing the artists they’ve decided to portray as subvocal internet hermits are often pretty happy to talk about their influences and approach

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i remember hearing someone say something adjacent to this with the like ‘we did reverse media archaeology to figure out where these textures came from’ posts, like, thats cool, but u could also try asking.

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I think the Wii version might be the only game I’ve played that crashed so bad I had to turn the console off at the wall.

They replaced Robbie Coltrane with some macho arm tatts guy

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I like thinking about how Nvidia got started as a company because Sega was looking for a startup that they could give a contract to develop 3D hardware that rendered quads instead of triangles because that was how Virtua Fighter did it, even though it was already known by a couple years later that this was not smart, and they like barely barely managed to pivot away from that technical debt afterward

and they survived because their subsequent competition was Voodoo cards that could basically only handle 3D rendering which you needed to pair with another card to get a regular 2D framebuffer+output, which was dumb and which they solved

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often thinking about what a dead end voodoo glide was, how no game that sold voodoo cards on the promise of improved graphics looked better than just plain old software rendering.

They all looked like vaseline smeared messes, it kind of makes sense that one of the earliest n64 high level emulation plugins was built on Glide. The N64 and Voodoo shared the same muddy 3d aesthetic.

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yup

Sega figured out how to do hardware 3D expensively and well in the early 90s, Sony figured out how to do it cheaply and well in the mid 90s, Nintendo and Glide figured out how to do it expensively and badly, and Nvidia figured out how to like… keep doing it

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extra funny that one of the best ways to run old directx games on modern machines is to use what started as a glide wrapper, dgvoodoo.

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There was a point many years ago when I stumbled upon the topic of PS2 emulation and upon seeing the mention of save states had the realization that they could be the solution to some games with both long load times and plenty of dying/restarting and knew that at some point in the future this would be the way I would finally be able to stomach playing Stuntman.

It is now 2025 and out of the thousands of PS2 games made one of the few that remains unplayable via emulation is Stuntman, and barring some brilliant programmer taking it up as a personal quest it may never be so.

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