Hell yes preach it
As a kid, I thought he was some kind of koopa
Watching the video again, I still do
Hell yes preach it
As a kid, I thought he was some kind of koopa
Watching the video again, I still do
Star Fox 64 has a lot of all-timers
Pigma Dengar in particular
Daddy screamed reaaaallll good, before he DIED
Brooks saying âVickie PEE???â on the octagon porch
the English translation for Eador (basically this insanely ambitious HoMM-alike) is highly unrefined and funny, so a good majority of the town names is stuff like Jinglebells or Shiptimber Wood instead of following naming conventions codified by Tolkien or whatever:
1974 - Hideyuki Nakajima becomes president of Atari Japan
1974 - NamcoâMasaya Nakamura presidentâbuys Atari Japan
1978 - Nakajima made president of new US arm, Namco America
1985 - Namco America buys 60% of Atari Games from WB
1987 - Nakamura, frustrated w/ WB & Atari Games, sells 33% to a group of Atari Games employees, led by Nakajima
1987 - Nakajima resigns from Namco America, becomes president of Atari Games, which with no majority shareholder (Namco and WB each own 40%, employees have 20%) is effectively an independent company; Nakamura chairs its board
1987 - December: Atari Games, having failed to persuade Nintendo to grant it more favorable licensing terms for NES games, agrees to Nintendoâs highly restrictive standard licensing terms
1987 - December 21: Nakajima founds Atari Games division Tengen (Tengen is a term from the Japanese board game Go; the name Atari also comes from Go)
1988 - Tengen tells US Copyright Office they need Nintendoâs NES lockout chip copyright application, complete with the chipâs source code, for a (nonexistent) ongoing legal case; under this false pretense, Tengen obtains the NES lockout chip source code from the Copyright Office
1988 - midyear: Nakamuraâs chairmanship of Atari Games ends
1988 - October: Tengen publishes Nintendo-licensed NES Pac-Man
1988 - December: Atari Games sues Nintendo for antitrust practices and announce they will release their own Tengen-branded NES carts, without Nintendo license
1989 - Tengen publishes Nintendo-unlicensed NES Pac-Man
1989 - November: Nintendo sues Atari Games for copyright and patent infringement of their NES lockout chip
1990 - Tengen releases Nintendo-unlicensed NES Ms. Pac-Man
1991 - April: District court preliminary injunction enjoins Atari Games from selling more unlicensed games prior to trial
1993 - November: Namco publishes their own (Namco Hometek) Nintendo-licensed NES Pac-Man
1994 - March: WB re-acquires controlling stake in Atari Games, subsequently consolidates its division Tengen into Time-Warner Interactive
1994 - June: Atari Games and Nintendo settle consolidated antitrust & copyright/patent infringement suit âwith Atari Games paying Nintendo for damages and use of several intellectual property licensesâ (Wikipedia)
1994 - July: Nakajima dies age 64
Thereâs a guy on Reddit whoâs obviously remaking PokĂ©mon Sapphire in GB Studio, but heâs pretending that heâs developed some sort of miracle tool that automatically converts GBA games into GBC games, and most people are buying it hook, line and sinker.
Instead of Succession they should have made this
follow-up Show called âProgressionâ, wait five years or so ![]()
i know itâs annoying and elitist of me, but things like this sometimes make me feel resentful of GB Studioâs existence
The crazy thing is, remaking the game in GB Studio is, in itself, pretty cool! Just lead with that!
GB Studio kind of cheapens stuff for me too though, like itâs significantly less impressive that someone made a game using it than the âtraditional wayâ, and while itâs interesting that itâs accessible, it just does very little for me.
Itâs hard for me not to think that Namco created Tengen to try to crack Nintendoâs stranglehold on the NES games market, while avoiding direct legal liability. Although how anyone thought theyâd get away with stealing source code directly from the Copyright Office is beyond me.
From David Sheffâs âGame Over, Press Start to Continue: How Nintendo Conquered the Worldâ:
i often think about the way this Pac Man impostor ominously rotates to look at the screen and wink when you complete a level in this DOS Pac Man clone. very unsettling to me as a child
i always expect it to happen when i play normal Pac Man now.
I dunno if this is true, the only place I could find this description was Play Asia unfortunately, but I am curious about this apparent real world craze from circa 1995.
Here it is, from the description of the new fighting vipers soundtrack release:
In 1995, Sega released the 3D fighting game âFighting Vipers,â based on the futuristic wire cage deathmatch craze popular among delinquent boys and girls .
Awan I had that as a kid, I loved it. Havenât thought about it in years
Not sure the girls, but 1994 is indeed the most fanatic year of Exploding Barbed wire Cage Death Match.
In Ultima 7 the Avatarâs virginity is a tracked state, for the sake of a joke conversation with an unicorn. For this to be manageable, U7 canonically establishes that interdimensional travel rebuilds the travelerâs body from scratch, which counts as restoring virginity in the eyes of the world (well, unicorns). Mere dimensional travel within the same world does not restore virginity, as can be observed in Ultima 7.
Thereâs a striking parallel with the more mundane character stats, which reset in the same circumstances.
From this it can be gleaned that the player character is and remains a virgin in Ultima 3, 4, 5, 8, 9, Savage Empire (you can get a kiss though!), Martian Dreams and Underworld. In 6 and 7, they start a virgin but can have sexual relationships. This can be established because those are all the games that start with the player character traveling through dimensions to the world where the game takes place.
Underworld II is ambiguous because it takes place after Ultima 7 but during the same âtripâ, so to speak, the Avatar being stuck on Britannia, and so their virginity depends on whether you slept with anyone during U7, plus there are 6 months of leeway between the two games where the Avatar couldâve gone wild. Whatâs making the matter more complicated is there is interdimensional travel as a gameplay element in that game, although it not resetting your stats seems to point towards not affecting your virginity. You do get a stat reset at the start of the game, but six months of being a lazy party animal account for that instead of interdimensional travel.
Serpent Isle is an even trickier beast. While it still happens as part of the U7 âtripâ, the intro does depict some kind of dimensional gate as the way to the titular Serpent Isle. However the in-game lore supports Serpent Isle existing on the same world as Britannia (even though you canât reach it without the gate) and the gate being activated by a lunar conjunction and the loading screen being blue support the idea that it is some variant of a blue moongate, ie same-world travel (ignore Ultima 4). The avatar does get a stat reset, but the same excuse from UU2 can work here.
You can sleep around during the game to lift the ambiguity though (and in fact only the most steadfastly chaste Avatar will escape one specific temptress).
In Ultima 1 and 2 itâs merely ambiguous whether you start fresh out from an interdimensional gate or not, so no definite word on your characterâs virginity.
Woah. I was also very slightly moved by the bit right after the moment you linked where knockoff pacman gets messily devoured by a shark. I donât think Iâd ever seen Pacmanâs blood before.
I also forgot to add the noise it makes when you kill a kremling