videogame things you think about a lot lot lot lot

thinking of Tulpa’s taxonomical classification of early Doom-era FPSes being “dungeons shooters” “dungeon sprinters” and how it provides a shockingly vivid way to see in a vision a version of the Marathon trilogy that released a decade early

the main puzzle with this alternate timeline is that i struggle to see what form a decade-early Halo would take as a follow-up to these dungeon-crawler-Marathons

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Pathways into Darkness is essentially a dungeon crawler too.

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Dungeon sprinters not dungeon shooters! One of doom’s defining features is how fast it is and it is this change of pace from methodical, ponderous dungeon crawler play that feels so innovative

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this wacky fella

QL1x0AAAAASUVORK5CYII

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image

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The Wii and Wiimote still looks so good. They were really cookin back then. The DS Lite too.

I am already nostalgic for their pearly shine

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image

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image

My holy pixel art hall has poisoned by such ***********. Now I can no longer trust pixel games after 2022 too.

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beep boop beep boop AI is an always evolving technology beep boop we’re still early beep boop beep boop it’s here to stay and we must learn to live with it beep boop

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Every single time. It’s never “Dang this AI is great saved me a bunch of time and is just what I’m looking for.” Everyone’s role playing a salaried Microsoft employee.

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You know it’s great technology when even the people who actually use it need to convince themselves they’ve a good reason to.

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Really curious how artists that do dabble into AI are going to shape their own tastes.

Like, from the screen shots it’s so incredibly clear that it’s AI. It gives me the ick, it gives the first poster the ick, but does it give the artist the ick? Does the artist care? Or is the artist just fishing around in itch trying to see what sticks?

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AI will soon be advanced enough that you may perhaps go hours before realizing why you found the style of something to be strange and irritating

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I mean yeah. I guess the impetus for my post was that I rely on artists to provide some kind of barrier for me from bad art.

Not like any artist in particular but like… artists as a community.

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The Work of Art in The Age of Mechanical Reproduction by Walter Benjamin…now we’re reaching a more darker ending along his prophecy.

We need Situationist in artist community more than any other time.

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I’d been following that dev on itch and his previous stuff was very blocky simple pixel stuff–well and straight ripping off like Pac-Man and other old arcade puzzle games…which I’m not into now but I’d stayed following in the hopes he’d make a cool original arcade-style game–so this very AI-type portrait popping up suddenly in a game of his was pretty obvious, and rather disappointing.

The game itself is yet another rip-off, this time of an old game called Vixen.

https://www.mobygames.com/game/6702/vixen/covers/

Just now it’s much more crass because it’s way cheaper to have a computer mash up a girl graphic for you from stolen internet images than to hire a model and do a photo shoot or heaven forbid pay an illustrator.

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128026-acclaim-studios-salt-lake-city
233422-acclaim-studios-salt-lake-city

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i always thought the squirtle squad shades were angry eyebrows til now

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finding out that this studio used to be called Sculptured Software (the folks who made Super Star Wars, Captain Novolin, and a whole buncha other trash) made me do a deep dive to figure out what was the best major videogame ever developed in Utah

the answer seemed to pretty unambiguously be Starcraft Brood War

(still confused why Acclaim SLC has that iguana on the logo when that’s an Acclaim Austin thing)

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