thinking of Tulpa’s taxonomical classification of early Doom-era FPSes being “dungeons shooters” “dungeon sprinters” and how it provides a shockingly vivid way to see in a vision a version of the Marathon trilogy that released a decade early
the main puzzle with this alternate timeline is that i struggle to see what form a decade-early Halo would take as a follow-up to these dungeon-crawler-Marathons
Dungeon sprinters not dungeon shooters! One of doom’s defining features is how fast it is and it is this change of pace from methodical, ponderous dungeon crawler play that feels so innovative
beep boop beep boop AI is an always evolving technology beep boop we’re still early beep boop beep boop it’s here to stay and we must learn to live with it beep boop
Every single time. It’s never “Dang this AI is great saved me a bunch of time and is just what I’m looking for.” Everyone’s role playing a salaried Microsoft employee.
Really curious how artists that do dabble into AI are going to shape their own tastes.
Like, from the screen shots it’s so incredibly clear that it’s AI. It gives me the ick, it gives the first poster the ick, but does it give the artist the ick? Does the artist care? Or is the artist just fishing around in itch trying to see what sticks?
I’d been following that dev on itch and his previous stuff was very blocky simple pixel stuff–well and straight ripping off like Pac-Man and other old arcade puzzle games…which I’m not into now but I’d stayed following in the hopes he’d make a cool original arcade-style game–so this very AI-type portrait popping up suddenly in a game of his was pretty obvious, and rather disappointing.
The game itself is yet another rip-off, this time of an old game called Vixen.
Just now it’s much more crass because it’s way cheaper to have a computer mash up a girl graphic for you from stolen internet images than to hire a model and do a photo shoot or heaven forbid pay an illustrator.
finding out that this studio used to be called Sculptured Software (the folks who made Super Star Wars, Captain Novolin, and a whole buncha other trash) made me do a deep dive to figure out what was the best major videogame ever developed in Utah
the answer seemed to pretty unambiguously be Starcraft Brood War
(still confused why Acclaim SLC has that iguana on the logo when that’s an Acclaim Austin thing)