Valve is capable of making new games? (Deadlock)

this game rocks i’m really happily surprised by it, i didn’t really have any expectations at first and sort of figured it’d just make me want to play dota again instead but it has its own merits and a lot of depth and is like a very promising start for a game that’s only in alpha or whatever. learning the game had last hitting and crucially denying too made me instantly go oh this isn’t some hokey half baked bullshit, and then realizing after several games that unreliable gold of all things is also in the game in some form made me go like oh this is actually worth my time. the whole thing is very well considered and manages to capture a lot of the depth and nuance of dota in particular or i guess the moba genre as a whole and adapt it into a shooter without either half of the equation suffering for it

i’ve taught like eight different people how to play dota and it can take a long time for people to wrap their head around basic concepts like for instance, last hitting and denying and lane control and map rotation and stuff, but just make it a shooter and suddenly after only a few games a bunch of my friends who have never played dota or any moba ever are crushing their lanes and putting up like 20 denies in the other team’s face and shit, it’s been really crazy to observe and like instantly made me recognize the whole point of making a game like this. like on the surface it may seem like just a cynical idea “what if we combined tf2 and dota 2” and i guess like, it’s not totally not that, but just seeing all my friends instantly grasp all these core concepts and like actually execute on them to some degree because it’s a shooter instead of controlling like an rts justifies the whole thing i think

from the opposite perspective of like, why make my shooter into a moba as opposed to why make my moba a shooter, it like adds so much to what would otherwise be just another push the payload game. the idea of like having a kind of power curve in a shooting game isn’t a new or novel thing really, counter strike and battle royale games both have a kind of economy element to them and i think we’re all like pretty accustomed to that, but having a relatively orthodox moba structure in a shooting game is actually kind of novel i think? the closest thing to it is monday night combat maybe and that game iirc shed a lot of mechanics typical to the genre to make it work and deadlock has managed to keep a surprising amount of them; there’s no day/night cycle like in dota and there’s no stacking and pulling and there’s no buyback and no courier and no wards but apart from that like i can’t think of much it doesn’t have that’s like, actually important, and all of those things it left out make sense and all the ways it compromises on certain things are really smart like how gold and xp are combined into souls. the result of all of this is that there’s a whole new spectrum of skill expression and creativity that’s not normally present in these push-the-payload-or-sometimes-maybe-capture-the-shape character based team shooters, and additionally there’s like a whole narrative progression and escalation of conflict that those games don’t typically have. games begin with a laning phase where you amass resources and have like a number of prolonged smaller scale encounters, then as things break down and the big teamfights start to happen the game starts to resemble other team based shooters a little more but with the added like macro level strategy considerations of the lanes and the secondary objectives and stuff and all of it feels like a lot less canned or contrived than the stock shooter game modes and objectives and instead more emergent and multilayered

visually the game has grown on me a lot, i was sort of indifferent to it at first even as someone who like, is primed to appreciate it i guess, but i never would have expected i’d become as attached to some of the characters as i am to my favorite dota characters, i really like vindicta and paradox in particular they are both miffy heroes for sure. a lot of them can sort of be understood as like reinterpretations or functions of various dota characters with like their abilities and some some visual similarities being the connective tissue; pocket has a strong mechanical similarity to puck and is fittingly fey and androgynous, paradox has vengeful spirit’s ult and is similarly purple, lady geist strongly resembles death prophet and has her spirit siphon, etc etc. it’s all very in keeping with like, what you could call the valve house style there’s a definite line you can draw from tf2 to dota 2 to this, and like it draws from a lot of obvious inspirations and points of reference but makes a lot of not obvious choices with the details that i think make it all work. i’m hoping the map gets a little bit of a makeover but the sparse details that are there already are good i think, the bits of graffiti and signage. more than anything i think it looks orders of magnitude more appealing than like overwatch for instance which makes me want to gag every time i see it and it’s not even finished yet

anyways i think we all need to collectively come up with a name for the midboss so i can stop calling it roshan it should have it’s own name like george or brittany or terry. my suggestion is josh short for joshan and the lore is that he is roshan’s cousin who fell into a vat of toxic sludge like the joker but unlike the joker he became a one eyed goo monster. valve feel free to email me for more ideas the first one is on the house

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I’m impressed by how quickly team fights have become these really slapstick affairs filled with juking and juggles and reversals. Lots of I’M A GENIUS/OH NO moments for myself and the opponents. I consider myself someone who isn’t very good at aiming and has a hard time keeping track of shit when it gets wild but during these huge brawls I’m pulling off plays I never would have expected of myself and it’s sick as hell. I’m still fucking up a lot and I waste my ultimate ability more often than not but sending someone flying with a goo fist and then slime balling them to death is so fucking funny and it’s becoming easier and easier which is very nice cuz my initial impression was “I’ll never be able to do shit in this game.”

But it’s also very bad cuz this is now officially danger game and the only thing that’s helped me keep my head up straight for more than half an hour over the last month.

Just swap the game names.

danger game

Danger game…

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image

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Three hours basically evaporated last night as I tried to get better at Ivy. I feel like I’m through the initial confusion and overwhelming information and I can now do pretty good with a random new character. I dominated pretty hard with Seven after doing several Ivy matches. I started by practicing last hitting to get soul orbs, then did a bots match to get a better feeling for the flow of a match, then I started playing public matches. I can generally hold my own 2v1 and sometimes I even get kills. A lot of the time I am frantically trying to get away from a fight and getting stuck on level geometry. I do wish there was a way to explore the map on my own, there’s a lot of verticality. Once I figure out how to use Ivy’s statue ability better it should be over for generally everybody.

Finding some of the player builds confusing and I didn’t realize that you can basically get any upgrade for any old hero. Tesla bullets weren’t on the Seven build I had picked out, so I had to search for it.

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Today I experienced Gamer Magic when I came up from behind 5 members of the opposite team and proceeded to use my ult (Air dropped bomb) at the same time as someone else, then dropped on the entire team using Ivy’s statue ability , and then used the ivy trap on everyone. This took them down from full health to killing all but one of them. I have never been able to reliably hit anyone with Ivy’s statue stomp ability and in this one I hit the entire squad. I was laughing so hard at how absurd the moment was

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Does Deadlock currently have a ‘training’ or free play mode for just testing abilities etc.?

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it has a training mode, yeah

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I can’t really play online shooters very well or for very long but would be interested to dabble around in training just to prod the game for research purposes if anyone can dm me a code still.

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deadlock makes my computer fans go into overdrive and make noises that scare me, and manually forcing a framerate limit and lowering all the graphics setting doesn’t help :frowning:

please valve fix this game so i don’t have to worry about an explosion hazard while i enjoy your fine product. or at least worry about overheating and losing my pc which 1) is expensive and 2) has all of my work on it

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can someone send me an invite to this is that how it works

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so many thoughts on this game, such as “icefrog is truly the most important game designer of the 21st century” and “maybe i could give stimulants another try”

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muttering “holy guacamole” right as the entire other team kills me instantly

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u6v0rj2cohkd1

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dang they got yoshi working on this thing?

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Yoshi got tried of commuting into Redmond and Bellevue is within biking distance

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Finding myself doing generally better but I feel like I could be earning more souls and faster. I have started figuring out when and where to farm creep camps and I’ve gotten better at last hitting and denying, but still feels like a struggle.

also I’m so gosh darn tired of doing lanes solo early game, very stressful! I am playing a lot more conservative now, only died once in a match.

Also kinda wishing I knew more about builds to make better and more independent decisions on what to buy and when. Right now it’s just what the most popular build guide tells me to buy so there’s zero thinking.

Regardless it’s fun to try new heros, I tried the goo guy today and it was really fun rolling around and annoying people with them despite losing.

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Laning’s been going way better for me since I started buying regen items if I meet the slightest resistance. This was hard for me coming from Dota cuz it’s kind of an admission of defeat – healing items there are almost all consumables with no stat benefits – but in Deadlock you get a boost from every single item. So if you’re low on health early just grab a Healing Ward or Improved Regen or Restorative Shot or whatever, even if it isn’t in a build guide. Just taking a few seconds for the ward to heal you up is way better than running back to base or dying.

Oh yeah I also think Improved Stamina is a must-buy for me on almost everyone. Felt real dumb when I realized why I was flubbing all my sprint jumps (I forgot it cost 2 stamina…) Now I hit them all the time and it feels fucking amazing.

Also at our level dying in the first few minutes doesn’t seem to matter all that much. It may set you back but it’s not insurmountable. Especially since so many players have this crazy bloodlust and miss last hits cuz they’re plinking at you/your guardian. I think around the time you get your ult dying is gonna fuck you/the lane and also you never want to die but like…your opponent isn’t gonna automatically win the lane off it as long as you don’t keep beefing it. I can’t imagine it’s going to remain this way of course but for now just try and relax and avoid dying again/ask for help/maybe help other lanes if they’re suffering. It is really easy to gank the closest lane! Give it a shot sometime, people are generally surprised by it at the moment.

I’ve played a billion games over the last two weeks cuz this game is so amazing it soothes my shakes but I’m still not great at itemization and there are a bunch of items I still haven’t tried. I grab Toxic Bullets or whatever the green anti-Healing 1250 item with the skull is on a lot of heroes if I notice the other team has lots of healing and it seems to do a lot of good. Was buying Knockdown whenever we had enemies who were airborne a lot. I imagine Warp Stone is probably usefull on everyone though I mainly get it when I have a disable and want to initiate/am split pushing and want to escape. Just general Dota style item grabbing, nothing fancy, still have a ton to learn.

If I’m solo queueing I prefer solo laning and I get it like 95% of the time and it’s always a relief but I get wanting to have a partner. I just get flustered when I can’t communicate (I am never using voice chat with strangers again in my life).


Recommend this video to anyone who’s playing this game but hasn’t seen it yet/doesn’t know all the cool movement cancels you can do

Appreciation for this thing went through the roof after watching it. The mechanics in this game are all so fucking satisfying once you start to grasp them. Yes it’s a lot of obtuse bullshit but so are half the games this community’s jerked off over for the last 20 years, if this were some XX year old online character action game with a Japanese auteur’s name slapped on it that only 3,000 people ever played there’d probably be an ancient stickied KOP shrine thread dedicated to it. Anyway give it a shot people it’s good you’ll probably hate it unless you make an effort (and I know how much it sucks to study hard or think more than needed) but it’s good.

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Someday I’m gonna get a session of that together. Someday.

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I love GG2, great game.

Someone made a Deadlock stats tracker (Tracklock) with the new API so here’s my profile.

There’s also DeadlockTracker so here’s my profile there too.

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