there is no audience
oh this is supposed to be a prequel starring the kid who left a gun down there?
neat
oof, killed one of the main bosses by accident (i badly needed the health bonus from landing critical hits) and the next area feels designed to make me feel as bad as possible for that
having a photoshop flowey fight that’s actually difficult (and expects you to master a new dodging mechanic) was definitely a bad idea
(there is an easy mode turns out. probably worth doing unless you came straight off one of the official games or are well practiced at bullet hells)
the sprite animations and bullet patterns are fantastic. characters have a lot of expressions and detailed movements and it gets very anime at times. standard monster encounters are as complex and fine tuned as undertale’s bosses and there are a lot of new gimmicks or expansion on stuff that was underutilised in the original (it gets particularly nasty with the blue/orange attacks, for which i never ingrained the appropriate reflexes). it’s actually excited me into thinking about the possibilities of the battle system again.
it definitely lacks the sharp wit and general derangement of toby’s writing, but there are a handful of genuinely funny moments. it comes off as a somewhat conservative and reverent fanwork, which may seem odd considering its source material is UNDERTALE, breaker of all conventions and expectations, especially those it sets up itself.
Martlet’s battle theme is very catchy, otherwise generally the music isn’t there for me.
Complex and intricate bullet mechanics… great art… mid writing… mid music… damn, it’s just like a Touhou fanga-
what, no, what would give you that impression