One more thing, and this is important. People generally don’t really know what an archivist does and what value they bring to the table. This is what video games archivists would do for us:
-Make games and supporting documentation available to everyone, on a legal basis. Researchers, historians, filmmakers, writers, radio producers, artists, game makers, etc. would all be able to access historical materials in a totally legit, legal, above the board way. There are a ton of professionals out there who could not get away with using a romset on the job.
-Collect original cartridges and disks, packaging, and supporting documentation to put the game in its historical context, making it easier for the future to understand their importance. An archives collecting a game would also collect and preserve things like manuals, strategy guides, youtube videos of speedruns, TV commercials, written accounts of player culture, etc. An archivist is trained to pick out what’s most important from the enormous constellation of information surrounding any given video game, and preserve it and make it available.
-Create partnerships between archives and game creators and publishers. An archives could make a deal with Capcom where Capcom sends them their day-to-day records for potential preservation in the archives. An archivist could secure a donation of Itoi’s papers and preserve the concept art and source code for the unreleased N64 version of Mother 3, making it available to all. There is a ton of interesting and important material sitting in drawers of publishers and creators that might perish without the organized and trained efforts of archivists.
-Keep track of software versioning and mods. An archivist putting together a collection based on Eve Online would preserve various versions of the game across the years it ran, as well as player-created interface mods and such. An archivist working with Starcraft might save its most popular and significant custom maps so future researchers could gain an understanding of where the “Tower Defense” genre originated.
-Document the most ephemeral games that hackers will never be able to preserve on their own – MMOs and always-online mobile games. How will a researcher in 2060 know what it was like to play World of Warcraft, and what the game meant in 2010? An archivist would have created a collection specifically tailored to this purpose. The researcher could play an offline simulacrum of the game and view contextual material that shows what it was like when it was full of people, and explains important events in the player community’s history.
-Preserve the evidentiary value of these games. There’s no guarantee that a random ROMset actually has the completely faithful and 100% accurate versions of those games. Archivists take great pains to make sure that the items in their collections have not been tampered with and accurately reflect the historical record.
-Create robust metadata for their collections, and make their collections accessible to everyone, for free.
This isn’t even everything archivists do! Do you understand better now why this stuff matters?