twists on little passages

There’s a maze in World of Warcraft that’s randomly generated and scrolls infinitely, but they twist the connections: scrolling off the top of the map to the north puts you in one of the southernmost rooms, offset by half the width of the map. I’m sure this is babytown frolics to real maze-heads, but given the randomized room exits, it can make the space feel artificially larger. Like, if every room on the map below has exits to the east and west, exiting room A1 to the east would show you seven different rooms before bringing you back to A1 again.

 ___________________
| A1 | A2 | A3 | A4 |
|===================|
| B1 | B2 | B3 | B4 |
|===================|
| C1 | C2 | C3 | C4 |
|===================|
|_D1_|_D2_|_D3_|_D4_|
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