It’s finally here
god that’s beautiful
turns out this game fucking rules
SNES Star Fox hack to make use of the more powerful SuperFX2 chip. Out now.
SMW Remade from Memory
https://www.smwcentral.net/?p=section&a=details&id=28851
We challenged ourselves to reconstruct all the levels, maps, and songs in Super Mario World (1994) based purely on what we could remember. The result is thoroughly unsettling. Please enjoy this testament to the fallibility of human memory.
This is such a good concept!!
Here’s a playthrough I found on youtube:
Watching a bunch of it, I honestly can’t tell the difference between this and the original, outside of the music sounding different, so I guess the experiment is lost on me lol
the end where they only fill out the credits they can remember is pretty good
The only problem with this concept is the only people who volunteer to build parts of the hack are like speedrunners who have played SMW hundreds of times, which makes it more accurate and therefore less funny.
I beat SMW about 5 times, which probably puts me in the top 1% of SMW rememberers. But if I made this it would still be way more degenerate. I’d be forced to make a bunch of the levels really short or invent bizarre filler to maintain them at the appropriate length
Yeah, aside from the music (which I’m assuming is a deliberate troll), most of the interesting deviations in that hack seem to be clustered around the mid-game. Even if they’re not speedrunners, hackers tend to be in to top 1/100 or 1/1000 of game-rememberers.
I floated an idea like this around some SM hackers, and there was a decent amount of interest (for a moment, at least). Someone decided to remake Bubble Mountain from Norfair as a proof of concept, and while it is neat I do think it illustrates the issues you brought up:
(left: original, right: recreation)
While the general tiling and proportions of the room are much wonkier (I love it), almost all the essential features of the original room remain. The only features that are really missing are the extra platform in the spike pit in the lower right, and the breakable blocks leading there.
It would be great if someone were to misremember the size of a room or the location of a door, or perhaps forget the existence of an item or door, or (even better yet) fabricate an entirely new door/room from a false memory, but the more experienced the hacker the less likely this is to happen. Ideally, the hackers most familiar with the in-and-outs of original game would be relegated to coordination and tech support duties, allowing for novice hackers to give the project its texture.
sick
the algorithms decided I should play metroid vitality, can anyone tell me anything non spoily that I should know going in? I tried looking it up and all the other forum threads were people saying not to spoil it and not saying anything.
Is it full of typical romhack bullshit? Or would it be playable for someone like me who is not up for the glitch manipulation so many hacks demand?
If you remember the run button exists and can do a mid-air morph (double-tap down while holding jump), then you have all the technical skill needed to beat Vitality.
The worst part of the hack is the enemy placement in the second area, especially if you don’t find either of the energy tanks in the starting area. The second-worst part is the spike platforms in a room shortly after Draygon. The third-worst part is that some of the boiling liquids are a bit too naturalistically colored. The fourth-worst part is that save points can be distributed a bit too sparingly sometimes (though at least all the major bosses have some nearby).
The game can be rather visually dark in places — the author recommends adjusting the brightness of your setup if needs be.
Best game of 2021 dropping Friday.
oh shit!
Has Tactics Ogre for the Saturn ever been translated to English?