Total War has been around for a bit at this point; however, there hasn’t been much talk about Total War: Warhammer I+II, which are great! More people should play them! I’m here to talk about why!
Both games are basically made on the same engine, although there are a fair bit of improvements/tweaks made in II (tbf, there are a non-zero amount of people who prefer the first game). The main benefit of II is that it introduces a whole bunch more of playable factions and more importantly, a whole new area on the world map. Basically there are three campaign modes that you can play – The Warhammer I campaign map, the Warhammer II campaign map, and Mortal Empires, which is both of the campaign maps wodged together (you have to own both games for it to be an available option in Warhammer II).
The game itself is two layers – the first is a strategic, 4xesque layer where you build shit in the cities you control, research technology, build/move your armies, and do some amount of faction-specific decision-making. The second layer is the actual battles you fight, where up to 80 units (with each of those units having 1-to-lots actual models) fight on a giant map in a realtime-with-pause engine with loads and loads of available and hidden information influencing what goes down in your little army men killing and being killed by their little army men.
The best thing about this game is that it allows you to play something approximating Warhammer Fantasy Battles without having to purchase, assemble, paint, transport, etc. the actual figures. And the battles take like 30 minutes instead of multiple hours. Sure, you’re not going to get the authentic WFB experience, on the other hand, in terms of the actual convenience of seeing loads and loads of shouty people with polearms hiking over hills before getting scattered in all directions by a fireball, this shit is completely bananas in terms of value.
Also, they fucking got their money’s worth with the voice acting for this game. All the unique generals have their own set of lines, then every unit in the game has a set of lines as well (many of which are just incoherent yelling, which is great because nothing beats zooming into a line of dogsbodies and hearing “AAAAAAAAAGHGHH”). The best voice acting in the game is probably the Empire general Balthazar Gelt, who’s a wizard obsessed with turning stuff (including himself) into gold and wears a giant gold mask – whoever did the VA turned the camp meter up to 11 and sounds like they were recorded with a bucket over their head, it’s fantastic.
Add onto all this that the game lets you have an incredible variety in terms of what faction you choose and how the mechanics change based on that. Thinking off the top of my head, there are Empire, Bretonnia, Dwarves, Norsca, Chaos, Wood Elf, High Elf, Dark Elf, Ork/Goblin, Tomb Kings, Vampire Counts, Vampire Pirates, Lizardmen, Skaven…I think that’s it? And each of those have a number of different starting commanders, many of which have different starting spots and have different combinations of army compositions.
So, what’s wrong with the game?
Firstly, the only way that you’re really going to make it challenging, especially once you get to a reasonably stable mid-game, is by setting the difficulty high enough that the AI gets all sorts of stupid boosts and cheats to make up for the fact that it’s not as good as you at thinking on a strategic or tactical level. This always sits poorly with me because seeing the AI do something that you know damn well is impossible feels bad on a level beyond immersion. Thankfully, there is a solution of sorts to this, in that there are mods which do things like move around starting positions and make the AI far more aggressive, which makes it highly likely that you’ll be fighting on multiple fronts.
Another issue is that certain factions are just more fun to play than others. For example, The Empire lives in the same strategic home that humans play in general in GW products, Blood Bowl especially, in which they are the jack-of-all-trades. What this winds up meaning is that you have a ton of different options for army composition, which is very helpful to spec your armies for different opponents (which for the Empire is especially nice because you’re literally surrounded by a bunch of potential enemies, each of which has a counter-strategy). Once you’ve played as them, it can be a lot harder to move to playing a faction that’s much more constrained in terms of what they can do (or at least do well).
In terms of the actual battles, sieges can be incredibly fiddly, mainly because of the way the game handles unit AI in regards to walls. Getting on/off walls for either attackers or defenders can be very frustrating because units can get hung up on each other or move incredibly slowly (more likely both). Climbing walls basically slams your units for the rest of the battle and building siege weapons takes time, so most attacking siege strategies involves cheesing the defensive tower fire and then having a way to make a big hole in the wall that you can stream everybody through. Then once you get inside, you’re often dealing with streets that your large rectangular units are not designed to traverse. If you’re defending a siege, because of how hard it can be to deal with walls, it’s often a lot more effective to let the attackers in, then hit them at a choke point with some high-value units/AoE attacks. Basically if there’s a siege, there’s lots of micro that odds are, is going to go sideways at some point.
You also run into the problem where you eventually get enough doomstacks that the majority of battles turn into trivial encounters that you should really just auto-resolve to save time. And the battles really are the best bit of the game. I often just wind up stomping my way through these because it’s still fun sometimes even if it’s already a foregone conclusion.
Anyway, I’m currently playing two Mortal Empires campaigns, one as the High Elves led by Tyrion, in which the Bullshit Doughnut of Peace has fallen apart and there’s Dark Elves and Skaven all over the place and the other is a Greenskins game where I’m Grimgor, trying to figure out how to eliminate the main Dwarf stronghold as early as possible.