The MTX/mobage/“content” quantity outrage is so tantalizing because they’re close to a moral understanding of why capitalism straddles creators with these bad incentives/compromises but they blame it on the company or a particular person they found on LinkedIn or mobygames instead of the market. They’re even turning on Steam/Gaben but can’t see why. It’s like the Qanon followers who don’t see the One True Conspiracy Theory (capital gonna capital) in front of their noses because it’s too banal next to a fantastic pushpin-and-string collage.
This time last year I was at a memorial service seated with an off-the-shelf liberal Reddit guy and it baffled me how mad he was about Battlefront II, a game he neither played nor wanted to play at any point. I said I’d played a bit of it and thought it was fine and frankly dazzling next to the old Pandemic Battlefronts that I played as a kid. It just looped back around and around to being entitled to be Darth Vader. It’s the curse of all Star Wars games. (He was also mad that the service contained ecumenical religious readings because the deceased was a boomer atheist and I’m like, dude, if you’re an atheist and materialist, can you just let the mourning have this?)
It hurts to watch my friend play Assassin’s Creed Odyssey and think about the blood, sweat, and tears compromised by an unholy union of The Witcher and Dynasty Warriors to pad out the grind. I hate that to be an indie dev means accepting personal/familial precarity and we can’t have a proper diversity of voices without commensurate commercial audiences.