99 cents right now on the Steam Holiday sale
I can’t remember if I ever tooted about this game, before I left SB a few years ago. I was thinking about it just now and I replayed it earlier this year. As one of the very few game things I have done, for about two years. I wish they would make another one.
I love this game to bits. You get a laser cutter to cut almost anything. a Grappling rope to pull almost anything. and a sticky rocket to push almost aything. The controls are snappy and feel really good. They work equally well with KBM or a controller. I personally was using a Dualshock 3 spoofed as a 360 controller.
The mechanics are so easy to use that it self motivates to try things. and the levels deliver pretty well, fun playgrounds to do just that. The game is quite short. But if you spend a decent amount of time getting sidetracked with trying and exploring, you’ll probably end up at least a little longer play time than Portal. Maybe quite a bit more, if you are me.
Arts style is reminiscent of Adventure time. Graphics are simple but clean. Runs great on Intel HD4000 or better.
Here are a few screenshots and an ok quality, slightly longish video I took of me trying an alternate route to skip a goodly amount of the second stage.
3 Likes
I played through this some years back and conceptually I love it, it is basically what I thought the initial Metal Gear Rising concept was transformed into almost a platformer. In execution it is a bit rough in patches but for 99 cents it is basically a no brainer.
1 Like
I love it. I think the mechanics and controls are pretty much perfect. Content is a little light with uncomplicated objectives. If someone needs more to do than explore and get to the end of a level, I can see a person getting bored. But it also doesn’t wear out the scenario types. I was always a fan of 3D platformers like Gex The Gecko games or the Futurama game. I had more fun with Tiny and Big, than a lot of recent, larger games.
*I originally ended up with it, from a Humble Indie bundle. Since it clicked for me, I would have been fine paying $10 for it, in retrospect.
It’s been a good few years since I played this! I always respected that it gave you the power to screw yourself over and wouldn’t bother to catch you.
1 Like
I mean, I think the game is brief enough that one is unlikely to get bored with it. I am all for brief games that don’t overstay their welcome, and Tiny & Big is so open with what it will allow you to try in terms of solutions that if one wants more they can take another run at the game and try a markedly different approach.
I had a few times where I had difficulty either getting something to cut a certain way, or was unsure what was actually cuttable. I think with these kinds of “take this absurdly overpowered mechanic and have fun” games you can run into a bit of fiddiliness at the extremes, but that is likely a fair sacrifice for all the options you are given. I recall comparing this game to TRI: Of friendship and Madness a while back as it was similar in this sense (fiddily, overpowered main gimmick).
1 Like