Here are my replies to some random things I noted while skimming through here:
I liked all of the characters. Even Vaan and Penelo. There are moments where you are reminded of the youth of some of these friends and its a pretty interesting wall breaking for a videogame.
I liked the original job board or whatever it was called. I enjoyed having to commit to one profession for each character. It forces you to make use of them all and therefore, gain some attachment to them. And gameplay wise, it stretches you out a bit. At least, until the mid point, after which everyone starts over lapping skills. But for awhile there!
I also enjoyed how the summons work. In previous Final Fantasy games, summons were basically just a near guaranteed big damage hit. unblockable. etc. Even at 12 years old or whatever, I got tired of leaning on summons in FF8. As much as I enjoyed that game and as rad as the summons are. Here, they are fragile beasts. You really have to work, to keep them out. and its a small triumph, if you can keep them out long enough to do 2 rotations of their moves. I found that Hi-potions were the ticket. A. They execute faster than spells and B. everyone can use them. So you don’t end up dumping all of your summons on one character and then get screwed when they die or are unavailable for parts of the game.
Poaching is cool because combined with stealing, you can get double and triple loot.
The chaining system where killing the same monsters in sequence increases rewards----is explained in the game. I’m pretty sure its somewhere out in the first desert area where that T-Rex is running around. In fact, the game explains pretty much everything in great detail. Its a matter of talking to all of the NPCs. there are even times when they are lined up, waiting for you to talk to them and learn about the game. But that’s boring so a lot of people probably don’t.
I think that restricting access to gambits was probably how they tried to manage player power/game difficulty. I mean, with all the gambits at your tips, you can manage anything, if you just think about it and connect the dots (gambits). So its either restrict access or turn the enemy encounters into absurdly complex gambit loops. While that would be kinda cool, it could easily devolve into sorry, you didn’t chain exactly the right gambits.
Sounds like the remaster is probably broken to me. I mean, total freedom on the job board and freedom with gambits removes much of what kept the game semi-challenging until about halfway anyway.
I liked guns and always had Penelo as my gunner
The story is about as good as a season of Game of Thrones. Sometimes is pretty great and sometimes is pretty misdirected.
I’m always surprised how people complain about Star Wars connections but never mention that Fran’s rabbit people are LoTR Elves and their home is a direct visual design lift from the movies. But I liked Fran a lot and thought her story was interesting. So it didn’t matter to me that so much borrowing was done.
This game is gorgeous. It is so colorful. And yes, I LOVE the detailed pixel mosaic textures. (Similarly, FF11’s texture work is also timeless.) This game completely sidestepped trends where the PS2 was being forced to somehow do pixel shaders to stay relevant with Xbox. Instead, they went all-in on color and texture and geometry. And it spits it all out a smooth and consistently speedy framerate. Indeed, there is a hard cut off for geometry culling in the not too far distance. But its pretty nuts how many areas will have buildings and statues and several characters on screen and its no big deal. (and its kinda fun to watch the geometry “draw” in front of you, rather than pop or fade in) and during cutscenes, models have transparent doubles to fake a sort of motion blur, along with extra bloom and other effects and there is zero hitching. And everywhere you turn, its all colorful, blue skies, and lovely to look at. Every inch.
While the remaster is definitely ok and akin to mods or shader injectors a lot of people use nowadays------when I was emulating FF12 a few years ago, I was all about massaging the colors and warming up the bloom to compensate for the HD resolution bump. (I might still have those SweetFX settings on a hard drive). The game looks great.