My niece is visiting soon and she’s a full blown Pokémaniac, so I needed to get a new Pokémon game to entertain her with while she’s here. Good excuse to try Pokopia, which is getting surprisingly rapturous reviews.
I’ve played the beginning of it and it’s pretty clear that if you like “cozy” slow life games (not my usual genre), this has the juice. It’s by the people that made the Dragon Quest Builders games, and it pretty much feels like a spiritual sequel to those (but without the combat). So, basically, it’s a third person POV Minecraft-like, but more goal-oriented, with a single player campaign. There’s also a lot of Animal Crossing DNA in here, with the Pokémon you find basically acting as your villagers.
There are some very clever ways of incorporating the Pokémon theme into this genre. You can create “habitats,” little tableaus of tiles that attract specific Pokémon (or a random mon that likes that kind of habitat). So like, if you place four tall grass tiles together you could get all kinds of guys, but if you place a punching bag next to a bench, you get Hitmonchan. As you explore, you can find hints showing you how to create other types of habitat… or you can discover them on your own as you terraform.
The Pokémon you collect give you dull little requests that’ll level up your relationship with them. There are Animal Crossing style achievements for like watering a bunch of plants. There’s a lot of busywork like that but it’s pleasant enough. It’s a constant churn of easy little goals that gradually add up to bigger things. The thing is, there are always so many different discrete little tasks available to you at the same time that the game sort of becomes an extremely effective ADHD simulator. You’re constantly forgetting what you were doing because a Squirtle started yelling at you that he wanted a water basin next to his house.
As you explore, you come across little text logs. You see, you’re in an apocalyptic version of Kanto, and all the humans have vanished. The text logs are surprisingly well written, and they give you charming and evocative hints about what happened.
There’s a cute, gentle sense of humor here. I’m not sure what to liken it to… Maybe the Pokémon anime, though I haven’t seen it in quite some time. I love the weird slimy ditto girl protagonist, that was an inspired choice.
If you like this kind of game, I’d definitely recommend this one. If I were 7 years old, this game would be my life right now.





