It looks like You Found the Grappling Hook! without the indie cred
and without the prank on BusinessWeek!
For me I think it’s more the writing, although the combat UI for some reason does not really work for me. I’ve been spoiled by Torment’s writing & totally avoidable combat I guess, but the combat is already way better than Torment’s.
yeah, the writing in this one stands out as aggressively bland compared to the small handful of games that have moved way beyond prior high watermarks for RPG writing in recent years (and I never tire of reminding people that I include new torment vis old torment in this!) but really it’s just adequate given that the game is doing something almost entirely different, even if the nominal genre tends to appeal to the same people.
I don’t expect that they’re going to rewrite their whole game’s dialogue once they’re done, is why I put more emphasis on the UI getting better, but I guess it’s not too unlikely that later characters are more interesting or that the developers got more confident as they went on.
it’s a nice medium effort really.
Shit man this cardboard toy thing is almost enough to make me forget how joyless Nintendo is about a lot of stuff (like removing the secret golf game from the system because??)

I think I am going to go ahead and consider it a mark of maturity that I see a SKILLTREE screen like that and just retch a little
what is video game if not a good skill tree
do not deny your heritage, dungeon man
Is the combat in New Torment bad out of ineptitude or because having a Torment game with decent combat would be anathema to the brand asking for a me
it’s definitely ineptitude, they actually tried to make their own turn-based system on top of the obsidian unity engine that was used in pillars of eternity because they were somehow determined to do a good job and it’s just a terrible slog
like if original sin is great turn-based combat and dragonfall is not great per se but not regrettable every single time you have to do it, this is … south of that
still on-brand though, and unlike the first game, there are only a total of about 5 unskippable battles, so that’s like one out of twenty hours you’ll spend in combat
Labo stuff is waaaay overpriced. This does not not make me feel good about Nintendo.
cardboard is a rare commodity in the trump era
I dunno, I think you could make that argument but
It’ll depend on how good the software is, frankly. The design of the actual kits, especially the robot one, also looks to be Ikea levels of amazing in terms of complexity vs. the knowledge required to build it. The robot suit appears to be cleverly modular to fit on different body sizes (see the spools on the hand-held piece? unspool for longer arms), and I’m guessing there are tons of little touches in this that make it really cool.
The Ikea thing is a compliment btw, building stuff from Ikea is about 100x easier than building any other flat-pack furniture.
Basically all I’m saying is that the price almost certainly does not come from the materials, and I think it’s easy to underestimate how many hours of work went into making this thing more than just a wonky idea.
Hey do you think the customization options in Armored Core are too limited? WELL HAVE I GOT A GAME FOR YOU
you have my attention