it came out on GameCube doesn’t count!!!
Are we not counting Dōbutsu no Mori?
I only own three N64 games.
One is a copy of Ogre Battle 64 that someone from this forum gave me for free when I asked if I should get an Everdrive 64 if I probably would only use it to play ogre battle 64.
One is a copy of Blast Corp cus I feel like it’s one of the few experiences that’s worth revisiting in modern times on the system.
One is a copy of Sin & Punishment that I got only after I learned about it waay later, and haven’t played yet.
The game i have played the most on the system is Mario Kart 64, in particular the battle mode, which makes sense when you learn that I shared a room with my brother till I was 19.
I lied I also have a copy of paper Mario (which I would like to replay… maybe after I play super paper Mario for the first time time)
And a copy of Wonder Project J2, which I think I was hoping to rom swap into a translation.
I feel like games like the Zeldas and Mario 64 sort of transcend the system and are better played whereever the best version is.
Also curious about Doshin the Giant.
Zelda has a bunch of patches to make quality of life changes and Mario 64 now has mario.exe so can be played on anything.
N64 curiosities i want to play: Wonder Project J2, Doshin 64, Hey You! Pikachu, Animal Forest, portal to an alternate universe where i can play prototypes of Mother 364 and Dinosaur Planet. the import Doraemon 64 game i saw once in a video store in Maryland
The Dinosaur Planet prototype got leaked about 2 years ago and is completely playable (on an emulator.)
Pokemon Stadium 2 is one of the best Pokemon games, developed by HAL lab I think?
Stadium 1 seems unbalanced with rental mons, it’s not as good
Edit - developed by Nintendo EAD
any N64 emulator that can emulate the transfer pak will let you take Pokemon from a ROM save… ive used a team that originated from a randomizer and so could learn any TM/HM to crush all of Stadium 1
it is not really possible to do with rentals, or fun to try
those exist???
i did it on the humble Project 64 so i have to guess it’s still possible somewhere!
Incredible how the N64 has a total console library of like 50 games and yet there’s a trove of hidden gems abound because the casual 30-something exclusively fellates the mascot Rare titles and Nintendo EAD.
btw i wrote about the N64 and my childhood feelings about it (among many other things) in my latest post
part of the childhood prestige about the Nintendo 64, for anyone who did not come of age during that period, is that the games were especially famous for not being cheap. they usually launched at around sixty bucks in late '90s dollars (around 110-120 USD today), and could sometimes be even more expensive than that. this was in contrast to Playstation games, which were usually forty to fifty dollars new. and if these Playstation games happened to be RPG epics spanning multiple disks (like, say, Final Fantasy VII), the scope/value disparity between those multi disc PS1 games and the singular cartridge N64 games that could not exceed sixty-four megabytes became even larger. unless you had a substantial investment in the games of Nintendo, a PS1 (known as a PSX at the time) just seemed like a better value.
Nintendo really fucked itself in a lot of ways with the release of the N64. much has been reported on how Nintendo burned Sony on a potential deal for a disc add-on for the Super Nintendo (which later re-emerged as a prototype that made the rounds at various game conventions) and led to the creation of the Playstation. but it also had to do with Nintendo sticking with the cartridge format, instead of riding with disc-based media like Sony, in an attempt to stave off piracy and keep control over their own console’s ecosystem. Nintendo has always been obsessed with maintaining a closed ecosystem on everything they own. this approach gave them control over the console market in the '80s and early '90s, but inevitably ended up costing them a lot when the winds shifted to CD-ROM. to this day, many games on the Playstation (and the PS2, to some extent) can still feel like a gateway into the new promise of a multimedia CD-ROM era. dreams of rotating 3D objects and '90s Warp Records beats still dance in our minds whenever we play those satisfyingly crunchy early 3D games. because of all the experimentation going on in its diverse library of games, the Playstation felt like it was as open an experience as a home console could reasonably be. but the N64 was closed, as always.
regardless, the significant difference in price also afforded the N64 a special social power. the damn thing shipped with four controller ports - four! the controllers came with an analog stick too - you could rotate it to fling Bowser around! it was the perfect consumer object for that asshole rich kid at your school who managed to inexplicably get ten games for Christmas and bragged about it to the entire class. you could just imagine all the fun he was having playing Mario Kart 64 with his family, with those four controller ports. so long, gay Bowser!! your second cousin wouldn’t even let you look at the game for more than a few minutes, but this guy got to experience it all. he got to play Mario in the third dimension, with his probably freakishly picturesque happy family around him, to his heart’s content. once again, he won at life, proving you and your own family’s ultimate failures to adequately consume.
there are almost 400 n64 games!!!
Yet only one of them is Sin & Punishment
10% of the N64’s library was published by Midway
this isn’t a value judgement or anything, I’m just making sure everyone knows
I mean, it’s no Knife’s Edge
harrumph, it’s called Knife Edge: Nose Gunner