THE N64 SUCKS.... or does it???

this is a trap

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DKR kicks ass I’m just upset that the planes make the hovercrafts basically superfluous

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I loved DKR but playing it again immediately after Star Wars Episode 1 Racer was a big mistake
:snail:

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DKR. Democratic republic of Kong

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I felt the solo of DKR was better than MK64, but MK64 has better multiplayer than DKR.

I really liked the quest stuff in DKR but could never 100% it, probably because I didn’t know that thing about letting go of acceleration. Someone else was saying “I just wanna play cups!” but I was like WHOA IT’S LIKE MARIO 64 BUT WITH CARS and I thought it rocked (and I still like quest modes in games that don’t need them)

I remember the DS port feeling HORRIBLE but at least they made that one dude less racist.

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I respect OoT for being the break out title for console crowd for showing how a big 3D world can feel and foster the imagination of what games could be or become. Much like the fairy dust that the game tries to make you believe in is temporary in its effect and the magic of the game only works once. The game feels less of a game after the first play through and starts feeling like just a machine that you try to pretend is still cranking out fairy tale fluff. Wind Waker manages to disguise it better where it feels like you could play a whole game of just sailing around playing pirate of pirates between the scripted plot parts. I don’t fault OoT itself so much as I felt I was up sold on its values from marketing and other voices rallying for it at the time. I never touched Twilight Princes or Skyward Sword mostly due to having a hard time seeing past the standard framework set by OoT. Majora’s mask just opens up a lot to the player to where I always feel engaged and available to explore different tracks where you feel like you are discovering new wrinkles to unfold for other playthroughs.

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Talking out of nothing here but you mentioned choosing the Badger have you tested the other racers?

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Whqt the hell does MK64 stand for? I generally parse MK as Mortal Kombat but I thought they didn’t put a racing game into MK until Deadly Alliance? AM I wrong, and there is a hidden good mode in the N64 version of MK Mythology: Sub Zero or something?

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i havent yet, but I figured

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Mario Kart 64

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See above

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the hidden good mode in MK Mythologies is the game itself

because it’s actually good

68a

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It’s funny I agree with everything about OoT but interpret it purely as a positive. Anything whether it be a game or movie or whatever that can make me buy into its illusion is something I appreciate, even if it falls apart on examination.

Like I played Dark Souls after Elden Ring. Elden Ring is big because it’s big, and that’s fun. Dark Souls pretends it’s big by being so interconnected, and I appreciate that even if it feels small once you figure out its actual scope. 50% of why I like something is the technique it uses to create its illusion. Which is maybe why I like the 64? (Surely it can’t be nostalgia) It’s mostly tricks to make pretty trashy visuals actually look like something.

I agree about the replayability of MM too, I think the time element benefits it a lot in that respect. Like when you do the farm sidequest you aren’t just getting it done, you do it in the context of all these other sidequests that are trying to eat up time as well. How you manage that is a pretty open ended thing to figure out.

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Diddy, being the “hero” character, has the most balanced stats, but Pipsy has the tightest turning, and despite being the slowest can still complete every challenge in the game aside from beating time trials.

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dunno where else to put this

stunning analysis:

Summary

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Not a new and novel way of looking at the system (there are no new takes) but so much of the N64 is arcade-y. Built around 5/10/15/20 minute experiences with consistent saving that says come back later. Combine that with the 30 Wrestling/Fighting Games and probably equally dense amount of racing games. Lots of strange Williams/Midway ports.

It’s structure like PSP games are structured. Even the collectathon platformers Big Goal are based around a small 5 minute challenge that is saved and you are free to quit playing for now.

Star Fox might be one of the longer single session experiences I’ve seen so far and that’s still under an hour.

Would Paper Mario break this mold? I am not about to try again a game I hate played 20 years ago waiting for the fun to start.

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Yaaaas

Some friends and I play(ed) this a lot for score while hanging out. Our official setup was the VW Van with the biggest motor and all the upgrades.
We just call it playing trick van.

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I’m imagining a world where Nintendo did make the N64 with a CD-player but all the discs were shaped like these soundtracks:


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God, I saw that Yoshi CD in Nintendo Power back in the day and couldn’t believe my eyes. CDs can be… shaped like stuff?? Twenty something years later, those are still the only CDs I’ve ever seen with that gimmick. Do they even work in a real CD player? Do they even fit? Just imagining completely bricking my car cd player trying to cram Yoshi’s fat nose in there.

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