Making a thread for StreumOn games since they are honestly their own special beast. Nobody makes games like they do.
Their latest is Daimon Blades a 4-player co-op first-person brawler that is a prequel to…
Their most famous game, EYE Divine Cybermancy. A co-op cyberpunk FPS that is a genuinely beautiful example of maximalist design and the joy of oddity.
Anyway I figured there wasn’t a thread for their games and maybe there should be! So here it is. Check out this review of Daimon Blades that made me sickos.jpg
They also made Space Hulk Deathwing and Necromunda Hired Gun, which are okay.
9 Likes
Verdict of Daimon Blades so far:
- It’s peak!
- Extremely esoteric writing, which is to be expected. I think some people thought that EYE was only cryptic because the translation was kinda bad, but no; their homebrew TTRPG really is Just Like That.
- Actual game is a pretty straightforward combination of melee brawler, ARPG looter, and roguelite. Feels superficially similar Mortal Sin or Vermintide. Hack your way through levels, figure out mechanics, make it out to keep your stuff or delve deeper to get more.
- Too many crashes to really recommend to anyone but sickos. I haven’t experienced them but they keep happening to my co-op buddies and it ruins our run.
3 Likes
The quintessential one hit wonder game developer right here. They will never have the sauce that made EYE, EYE, ever again. Yet another mod team who’s charms couldn’t escape valve engines.
the UI being copied from the tide games down to the font is soooo bad I expect better from the guys who gave us Syndicate Black Ops’s amazing interface art. the more their tabletop setting wraps back around to being discount warhammer the lamer it is, and every time we see more of it that’s all it is. I liked the genuine esotericism of EYE because it was so odd at the time but the more you learn about the context it was created in, that it’s a warhammer expy, that they really just want to make warhammer games, the less interesting it becomes which is why they were probably right to go on to make shitty 40k licensed games instead. it also rules that everyone loved EYE so they doggedly refuse to make another RPG, instead constantly making games that chase trends structurally so no one talks about them after 6 months. like god who wanted to see these guys end up making fucking VERMINTIDE as if we don’t have 800 of those games now
I don’t really know if I agree with much of this. Daimon Blades feels very in-tune with what I liked about EYE and doesn’t particularly resemble Warhammer. The genre has shifted (from “customized Sven Co-op server” to “first-person brawler roguelite”) but there’s enough weird shit going on to keep me engaged and guessing.
It’s not just a ripoff of Vermintide, and honestly moment-to-moment doesn’t really play much like it. They’re just both melee combat games. There’s no pushing (a very key component of crowd management in the -tide games), combo weaving to strike from the precise right angle (though you do still need to place your swings; this is one area I wish it was more like -tide games actually), none of the L4D-isms that -tide games incorporate (health kits, grenades, stims, etc), the structure of a run isn’t similar, weapon progression is different, and so on.
Hired Gun and Deathwing are definitely the weaker entries in their games, which I think is kinda funny. They got tapped to make WH40k games because of their homebrew 40k setting, but it turns out that without their homebrew setting they don’t have the juice to make something compelling. Go figure!
yeah the first thing was good and the second one is bad, which is why I think it looks bad. I’m glad you got more complicated melee combat even though I will always prefer the simplicity of EYE. If they ever make a game with lasting appeal like that again I’ll gladly regret my words and deeds!
1 Like