the framerate line: get on a side

My Panasonic has a feature called ‘Virtual Surround’ that’s like Capcom Q-Sound

turn it off, it’s cool but makes this harder

look for a ‘dynamic equalization’ feature

crank the subtitles up louder to compensate

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There might be a setting in your TV’s audio menu, to even out the sound. Every brand has a different way of telling you what that is. You’ll just have to go digging.

But, its a can of worms. Because for some brands, it may simply be a boost for center channel audio, on the stereo mix down from a surround source. that’s going to sound the best, as it will preserve the dynamic range for everything else.

For other brands, it could be a general compressor. Evening out the peaks and valleys for everything. night mode, etc

and it could also be a drastic EQ curve, to emphasize midrange frequencies which tend to be where most voices are. But it will sound like crap for everything else.

Some TVs will have separate features for all of this stuff.

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i only care if a low framerate makes the game feel like shit to play. the only game i was bothered by the framerate recently was RICO on ps4 because the game drops to like 15 fps whenever you engage with the primary mechanic of the game (slowmo call of duty breach sequences) and it becomes incredibly difficult to be as precise as you need to be - its neither ideal nor intentional. old games designed to run at lower framerates should never be made to run at 60 or whatever unless you have the option to play the old way

32X games usually had their backgrounds handled by the Genesis hardware (sometimes this was swapped) and the main action/animation could run at a different frame rate than the background. I think this happens in the 32X version of Pitfall: The Mayan Adventure?

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Posts like Raziel are why I recoil at this sort of thing outside of my own indifference. It leads directly to the harassment and death threats that are rampant in this industry. That dead guy leveraging his viewership to run hate campaigns against anyone that does not meet their idiot standard.

How dare they! Me the consumer! My demands Must Be Met! Look Upon My Correction Of Tom And Jerry! I can’t believe you would want to lose MY SALE. You Plebian!

It’s one of the reasons gamers suck.

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It is a truth universally acknowledged, that a gamer in possession of a cornucopia of entertainment, must be in want of a complaint

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It should be said that complaining privately and reviewbombing and harassment are completely different.

@HOBO

thank you rudie framerate talk makes me crabby because it is a key element in almost all my favorite genres and i’ve seen vastly increased enjoyment and personal performance whenever i’ve gone from a low framerate to a high framerate

also all those framerate nazis should be banned from the internet

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Certainly, I don’t think anyone here disagrees

:sadpig:

image

image

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This is something that games have gotten a lot better about lately thanks to HDR.

I think the frame rate discussions became a thing because most people who pay attention to it grew up playing games before 3D became a thing and consoles like the NES ran games at 60fps so that responsiveness is what they got used to at an early age. Then when games started getting more complex frame rate started suffering and once they started getting 3D it started to really suffer and it’s just a been a long annoying struggle to get back to the simple, feel-good responsiveness of an NES.

I have the most reasonable opinion on frame rates which is that I prefer them to be as high as possible but am not super bothered by it when they aren’t and I think they only ever truly need to be higher when it’s a multiplayer thing.

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high frame rates and good and necessary for:

  • fighting games
  • racing games
  • frenetic action games like quake or metal gear rising revengeance

they don’t matter for:

  • a whole lot else
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perhaps it is time for all of us to reexamine the cinematic truth of Sega Rally Revo

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When I was a kid I actually hated playing Goldeneye because of:

-the framerate

I didn’t even have the vocabulary to describe the problem, it was just slow and jerky and jumpy and hard to control.

This however is correct:

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i believe sammy hagar said it best, himself, when bemoaning the lack of responsiveness at less than 60hz

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I dunno if it had the slowdown, but Megaman 9 had the flicker as an option.

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If you can care about clothes then fabric blends
Good eating then culinary prep
Paintings and their mediums, canvas
Video as the technical qualities of something you see beyond being watchable

Then on a videogame central pillared forum people should be able to express cares about fps and the like, even…express them passionately! Not every exclamation is a posturing aimed your way. You can simultaneous the intended original presentation and complete mutations of it.

Discussion cool, demands you should or shouldn’t be concerned with it, foul

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When I played Mario & Luigi: Superstar Saga, it was on the Game Boy Player. The final (I think) boss fight required some kind of timing that I found impossible to execute due to the lag.

Before that point, I thought the game was okay even if it was not as good as Paper Mario and kind of wasted the player’s time. But after finally giving up on that boss fight, my overall opinion of the game became much more negative. Even though that wasn’t really the game’s fault, I’ve never been able to overcome it.

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I loved this demo tbh

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improbably high frame rate violence is the fetish of all animators

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