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Love
Fist
Beard
A Talking Book
A Strong but Scantily Clad Female Character
An incredibly time consuming achievement
Music that makes you cry
punching dudes into the sky
eating giant foods
cuties
nice tunes
thatās just god hand
The four pillars:
- Fighting
- Conversation
- Sneak
- Make friends
sugar
spice
everything nice
empire
Moral choices
CG
Bloom
Nostalgia
you shouldā¦try to test out of this class
If youāre angling to get a job as a game designer a degree is not necessary; you just need someone else who makes games to have trusted you. If you can collaborate with folks and put out some cool games youāre better off having spent your classes learning literature and math and history; the industry both AAA and indie is woefully under-knowledged about culture that aināt pop. My years spent bumming around my local community college taking liberal arts courses have served me well.
My college career was spent strategically failing classes to spend more time working on cool games, running school lecture series that got industry folks in to be friends, and dropping out after three years to work for said industry friends. No one has since cared about school.
Fight
Magic
Item
Run
Quarterly profit margins
Content producers
Loot crate
Crunch time
this was my dream a couple years ago, but iāve since realized i donāt feel like working myself to death and (related) am not really interested in getting a job in the āindustry.ā this even applies to indie dev iām pretty sure; iād rather be consistently putting out small, neat experiments than staking my financial future on One Big Project and burning out after a few years. the big stuff i work on (like the tabletop system iāve been building up for over a year) has pretty much zero chance of making money anyway. if i end up making a thing that gets me famous and lets me comfortably make games full-time, iāll take it, but i wonāt plan for it.
right now iām awkwardly stumbling towards any kind of middling-pay low-stress IT job that would let me have food security and health insurance while i figure out if thereās anything else i want to do with my life. possibly in canada. the most ambitious i can manage to get now is, like, āmaybe i can afford surgery a couple of years out of collegeā
that said, game development as a focus for my informatics major makes me hate myself a lot less than more straightforward comp sci classes
and i do think a lot about what could have been/could be. the students in this program are cooler people on average than the people in Web Information Management Systems or whatever. i do like the thought of being where the cool people are.
an important thing to understand about where iām headed in life is that iāll read hundreds of pages of history for the sake of running a more interesting tabletop campaign, yet have too much anxiety to write a resume or apply to a desk job iām overqualified for.
this is me
My advice would be to go for comp sci over IT just because the pay is much better and lots of the jobs are still relatively easy. A lot of being taken credibly as a programmer over IT is just being marginally more socially-aware (Iām delving into massive stereotypes based on my experience of the culture but these exist in hiring also, so), and I think you are, so Iād go for it.
Working on passion projects is the best; my strategy is to put myself in situations where interesting (paid!) jobs will pass nearby and leap on them when available; Iām not the money raising guy but Iām inching closer to a position where Iāll be able to get money for my own-directed project.
Itās only really possible to work yourself to death doing games if you enjoy the process of working on games, and I do, but unfortunately āthe industryā (in deserved scare quotes) knows this too and relies on it, so, yeah, thatās valid.
Hopefully you get into a situation where you find some friends and work as hard as humanly possible on something youāre all equally into because Iāve had that happen a few times and each has created memorable inflection points in my life and memory. Itās like a wartime scarring event; you, the band of you, did this together, and no one else really understands, and you canāt even remember what it was like before.
hi
(technically I am academic faculty but thatās really incidental to the above)
informatics w/ a focus on game development sounds about as sensible as what I did ten years ago which was cognitive science with a linguistics focus plus a film minor plus a library/archives masterās
Itās really difficult/impossible to predict what will be succesful and what wonāt, really.
Unless what you are working on is positively some extremely niche, highly strange stuff guaranteed to not appeal to any decently sized demographic, you should give it a shot. Youād be surprised what people end up liking
Corollary: do not forgo wages because youāre planning on it becoming a hit; either get the money upfront (Kickstarter, publisher) or do it in your offtime. Working on royalties for indie projects will leave you dead very fast.
But make cool stuff because the world needs more cool stuff.
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itāll kill you but at least you know youāre alive