the four essential components of a game, according to my Intro to Game Development class

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Love
Fist
Beard

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A Talking Book
A Strong but Scantily Clad Female Character
An incredibly time consuming achievement
Music that makes you cry

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punching dudes into the sky
eating giant foods
cuties
nice tunes

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that’s just god hand

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The four pillars:

  1. Fighting
  2. Conversation
  3. Sneak
  4. Make friends

sugar
spice
everything nice
empire

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Moral choices
CG
Bloom
Nostalgia

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you should…try to test out of this class

If you’re angling to get a job as a game designer a degree is not necessary; you just need someone else who makes games to have trusted you. If you can collaborate with folks and put out some cool games you’re better off having spent your classes learning literature and math and history; the industry both AAA and indie is woefully under-knowledged about culture that ain’t pop. My years spent bumming around my local community college taking liberal arts courses have served me well.

My college career was spent strategically failing classes to spend more time working on cool games, running school lecture series that got industry folks in to be friends, and dropping out after three years to work for said industry friends. No one has since cared about school.

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Fight
Magic
Item
Run

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Quarterly profit margins
Content producers
Loot crate
Crunch time

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this was my dream a couple years ago, but i’ve since realized i don’t feel like working myself to death and (related) am not really interested in getting a job in the ā€œindustry.ā€ this even applies to indie dev i’m pretty sure; i’d rather be consistently putting out small, neat experiments than staking my financial future on One Big Project and burning out after a few years. the big stuff i work on (like the tabletop system i’ve been building up for over a year) has pretty much zero chance of making money anyway. if i end up making a thing that gets me famous and lets me comfortably make games full-time, i’ll take it, but i won’t plan for it.

right now i’m awkwardly stumbling towards any kind of middling-pay low-stress IT job that would let me have food security and health insurance while i figure out if there’s anything else i want to do with my life. possibly in canada. the most ambitious i can manage to get now is, like, ā€œmaybe i can afford surgery a couple of years out of collegeā€

that said, game development as a focus for my informatics major makes me hate myself a lot less than more straightforward comp sci classes

and i do think a lot about what could have been/could be. the students in this program are cooler people on average than the people in Web Information Management Systems or whatever. i do like the thought of being where the cool people are.

an important thing to understand about where i’m headed in life is that i’ll read hundreds of pages of history for the sake of running a more interesting tabletop campaign, yet have too much anxiety to write a resume or apply to a desk job i’m overqualified for.

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this is me

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My advice would be to go for comp sci over IT just because the pay is much better and lots of the jobs are still relatively easy. A lot of being taken credibly as a programmer over IT is just being marginally more socially-aware (I’m delving into massive stereotypes based on my experience of the culture but these exist in hiring also, so), and I think you are, so I’d go for it.

Working on passion projects is the best; my strategy is to put myself in situations where interesting (paid!) jobs will pass nearby and leap on them when available; I’m not the money raising guy but I’m inching closer to a position where I’ll be able to get money for my own-directed project.

It’s only really possible to work yourself to death doing games if you enjoy the process of working on games, and I do, but unfortunately ā€œthe industryā€ (in deserved scare quotes) knows this too and relies on it, so, yeah, that’s valid.

Hopefully you get into a situation where you find some friends and work as hard as humanly possible on something you’re all equally into because I’ve had that happen a few times and each has created memorable inflection points in my life and memory. It’s like a wartime scarring event; you, the band of you, did this together, and no one else really understands, and you can’t even remember what it was like before.

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hi

(technically I am academic faculty but that’s really incidental to the above)

informatics w/ a focus on game development sounds about as sensible as what I did ten years ago which was cognitive science with a linguistics focus plus a film minor plus a library/archives master’s

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It’s really difficult/impossible to predict what will be succesful and what won’t, really.
Unless what you are working on is positively some extremely niche, highly strange stuff guaranteed to not appeal to any decently sized demographic, you should give it a shot. You’d be surprised what people end up liking

Corollary: do not forgo wages because you’re planning on it becoming a hit; either get the money upfront (Kickstarter, publisher) or do it in your offtime. Working on royalties for indie projects will leave you dead very fast.

But make cool stuff because the world needs more cool stuff.

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Welcome to the Office of the Public Defender

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it’ll kill you but at least you know you’re alive

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