I finished route A.
the message? Don’t take your herbal medicine
I’ll try NG+ at least for a little bit.
Am I wrong or did they not give you subtitles for a large majority of the signage in this game?
Two that have stood out to me:
a banner outside the middle school that says “A strict father, a kind mother” - Ebisugaoka Town Council
On one of the blackboards there is a Rinko/Shu love heart.
I guess I have 3. How often there is TRAITOR 裏切り者 scrawl out.
The flip and I’ve been turning it over in my mind is Another Blackboard has 嘘だ (a lie, lies) on it which is translated as “Lier”.
Cos Hinako is always Lying down for a snooze.
Kinda surprised they didn’t do signs given they went to the effort of translating lyrics.
But only during the ending! The opening is unsubbed. Which is also weird.
I am really enjoying the story in this one. It feels suitably adult for Silent Hill, which is a surprise. I say this, but I still don’t know how it all plays out. It’s just that the emotions being explored, and the ways they are representing them and create tension with them among the cast seems delicate and nuanced. We’ll see how that pans out. I have just made it to the mountains.
Not a great fan of the combat. In the last of the shinto realm levels I finally lowered it from hard to story. I liked the tension it would sometimes create. But the game is so fast and combat is so frequent, and it never really feels upsetting or scary to engage with. I just find it monotonous to lose 60% of my health in one hit and have to limp around with a bloody screen for the next fifteen minutes, and then get hit again after getting it back up.
It’s undoubtedly my bad though. I am for some reason refusing to play whole chunks of the game by hording all items to convert them into faith, and not bothering to use the focus shit at all. I’ve never even accidentally triggered it.
I think they want the combat to be a little puzzle/tension but it doesn’t work because it isn’t like the solution is interesting. You’re either in an empty room or a tight corridor.
The dog enemy is very funny to run away from because it will not immediately attack your back, so if you keep running another 2 meters it will just make its stupid iguana noisy run at you over and over as you put some distance between.
They had to thread the unthreadable needle: make it a cool action game for sickos and it needs to be playable by people that are not good at video games. I wish it had been ps2 level.
I played with the puzzles on hard and the combat on story from the get go since I’ve always hated silent hill combat and I would say I came closer to actually enjoying it here than I ever have. I think it hit a totally acceptable balance between “unpleasant” and “not actually frustrating” especially with the ways they mix it up
I got to the end of my second playthrough and missed one of the triggers to see another ending. I debated then just decided to watch the other endings on youtube.
Wow! What a fascinating deep multi-level pull off that was. Very impressed with it. It also seemed like the other last bosses are actually cool to fight. I wasn’t gonna spend another 10 hours playing through the game 3 times to find out. Or maybe I will. But I shouldn’t.
I don’t think it is actually reflected in the game but the actual story story is great. And almost all of that is…in the endings.
I watched a stream of a guy who played through the game twice and also missed a trigger for another ending then got really mad and the next day found that you can see the unlock conditions in the ending screens and he’s like “maybe you could have had a pop up for that and I wouldn’t have wasted half a day of my life”
The way the ending conditions work though you can’t exactly go back and you need to pay attention so you don’t mis something because the game is Very Linear.
I tried to fix my mistake and go back to the main town at the end of the game and just watched the frame-rate drop into single digits.
The cutscenes in this game have pretty regularly crashed my entire PC. I’m playing a pirated early release version of it, tbf, but this happens with other UE5 games so I expect it’s some issue with the engine and Radeon tech.
for what it’s worth i’m on nvidia and all the games i’ve experienced crashing with in the last couple of years have had one thing in common: ue5
The more and more I sit on my problems with Silent Hill f I realize I am just describing Fatal Frame 2 for Xbox. Which I’ve been meaning to replay for like 15 years.
good thing it is getting a remake in a month.
the f refers to how long they’re going to be releasing remakes of fatal frame 2 for.
Hasn’t this fuckin company gone bankrupt yet
yeah it’s neat that the “story” you get through the game itself, especially on the first playthrough, is almost 100% subtext (and they go buck wild enough with the imagery and folklore to pull this off imo), and only in the totally optional subsequent playthroughs do you get like, the actual text. it’s maybe a little too structurally ambitious if you aren’t the type to do NG+2 (I assume they thought they could get away with it after AC6 did well, and arguably the way Shu falls out of the narrative towards the end of a first playthrough is the one part that doesn’t feel complete), but I think it’s pretty darn good no matter how you look at it.
I think that’s generally the trick with this sort of thing, making each telling complete enough in its own right (fortunately it kind of follows when you’re using a traumatized narrator that they’d have been motivated to plug the gaps in their own account of events so as a writer the trick is to make story #1 bizarrely complete up until it suddenly isn’t). there’s a book I really liked a few years ago called Trust Exercise that did something similar which it’s very hard to talk about without spoiling (do not unspoil if you will ever read this book!):
it’s a metoo novel about questionably recollected sexual abuse, and Story 1 is ambivalent and possibly too forgiving, Story 2 is dramatically more complex and subsequently vindictive and ends with the apparent abuser being shot in the dick, and Story 3, which you as a reader don’t even see coming because it’s so short at the end of the book, reveals that the whole thing was actually much simpler even and worse than anyone admitted all along. it rules.
Hmmmm extemporaneously comparing Armored Core 6’s narrative structure to the recipient of the National Book Award while going to bed on a Wednesday night? I guess I’ve still got it
although in this case there’s a lot in the subtext that is also more or less absent from the actual text (like the questionable doctors’ reports, revealed to be something dramatically less complex in reality, and along the same lines the village where Hinako grows up being revealed to be much more superstitious and backwards than the contemporary world). I think these both totally work— it’s hard to tell a modern story that’s essentially all about second wave feminism without having to construct a setting that’s conspicuously backwards, but it also means that the subtext is frequently more interesting than the “true ending” story, as it should be!
like it’s not not gender swapped silent hill 2, that was probably in the design document somewhere, and I think it’s easily up there with the best of the series even if it kind of pulls its punches in doing that.
