Done with my first playthrough, started the second. Started on Lost in the Fog to check out how busted my current Omamori loadout is but I’m not sure I’ll stick with it after surviving Hard, I kinda appreciate what the combat was aiming for with the sanity/Focus mechanics but there’s too much small irksome stuff for me to find satisfaction in mastery. Still impressed at NG+ being a thorough remix so far, items and enemy placements are thoughtfully rearranged, there are new locations and events and textlogs scattered everywhere, and you get a UI element telling you if the cutscene you’re watching is new or not. Not that I feel too confident about skipping the scenes I’ve seen before, once you get a general gist of what’s going on literally every event is understood in a radically different way.
When I played Umineko, I was very impressed by the mood at the end of the first episode – a bunch of teenagers stranded in a lavish mansion on a remote island, surrounded by corpses of their rich relatives and a storm growing stronger, having absolutely no idea what any of the dozens of the cryptic horrifying events that occured mean, knowing they’re past the point of saving. I’m glad that in SHf’s first playthrough Ryu07 goes for a similar vibe, it’s an endless parade of intensifying psychedelic folktale misery, and only by the very end I was confident I get the general gist of the guiding story logic (hell, even the last cutscene threw me a curveball with regards to the passage of time). I scoffed at some very basic theme signposting and tired tropes at the start, only to get shocked at what the game does with them. The themes might be simple in the end, but it’s a really fun mystery to decode. The structure keeps piling up questions by making sure every stray odd line is a vital hint you will only understand in a few hours, and the logic of the imagery where a teenager struggles to use all the Shintoism and historically loaded sights around her in order to construct shoddy tools that could help her understand her suffering and duties feels fresh. Trying and failing to find freedom in the same myths that serve as your prison.
I think it’s the first game in the series since The Room (save for arguably Shattered Memories) where the main character is offered an actually interesting new mode of seeing the world. I’m extremely surprised at how 07th Expansion’s sensibilities translated so well into arthouse-adjacent cinematic storytelling, especially after their anime adaptations were uniformly trash beyond a few catchy cheap tricks. The blocking and lighting are next level, Konatsu Kato gives one of the strongest performances I’ve seen in a Japanese game, the camera language is extremely thoughtful about how to communicate emotions. Makes me yearn for a version of the game where the camera does anything interesting during exploration and all of the screenshots don’t look the same. Anyway, I can live with that, and I can live with combat being kinda trash. My only big regret, especially given the series’ pedigree, is the music not being memorable at all (beyond the main theme and its variations).





