I’ve been working on The Ending Spell since the beginning of October for #devtober. I’ve been referring to it as baby Moon Fields because I’m using it to test a lot of things I want to do for the single player mode of The Moon Fields. So I guess that means Ending Spell is a non-linear action adventure game.
Now that October is coming to a close, I’m going to use this thread to gather my thoughts. I’m not as far along with the game as I’d hoped (done), but I’m not really overscoping in any way. Essentially, this is NES Zelda with good combat and random item seeding. I got over the first big learning hurdle for The Moon Fields (programming good enemy AI), and I think I’d like to push forward.
Of course, combat isn’t all I want to do that’s bigger than Zelda. I have a lot of little ideas I want to test: walking by rocks to “roll perception” on secrets or resources, randomizing item/shop/etc. spawns, underground tunnels to “fast travel”… maybe other things? I’m not sure what to talk about right now.
For now I’ll just let this thread sit.