these are screenshots from our final project for that game development class i wouldn’t stop complaining about. in our presentation i pitched the game as “what if zelda, but bombs”
it turned out really well given the terrible hand we were dealt by the professor and gamemaker studio (a million thanks to @HOBO for donating a license a little under a week before the deadline, which saved our asses (THE CURSE OF THE NECROBOMBICON IS OFFICIALLY SPONSORED BY BACHELORSOFT™))
we care enough about this project that we’ve started remaking it properly in unity. @contentdeleted and i are doing the programming, @khan is our artist, and @la_ciel has been collaborating with me on music (which rules)
we’ve, uh, built our own physics system
it’s not perfect yet, but, you know, imperfection is beautiful and human. what i’m saying is that this game is art
we’re hoping to have something playable by the second week of january, but we’re a ways behind schedule so we’ll see what happens