Let’s talk about Tower Defense games.
I’ve been playing Dungeon Warfare on my phone and that’s a really good game. It’s not incredibly complicated, but the main hook is that there are “runes” that can up the difficulty of a stage in various ways, which then gives you more XP. The XP is also your score, so it makes it into a high score game where you try and balance your risk vs. the reward. The levels are also fairly complicated and allow for you to place barriers to redirect enemies. It’s all pretty basic, but something about it is very compelling.
My favorite TD game is GemCraft. It’s got a lot of complexity buried under some pretty ugly graphics. Your only weapons are gems of different colors, which you can combine to level up and place in towers. You can also drop them as bombs to do immediate damage. Each gem color has a different property - if you combine them with other gem colors, their damage goes up and the special effects get combined, but the effects themselves are weaker. The creation of gems is randomized, so you’re never 100% sure which color you’re going to get when you create one.
It’s not a very hard game, but the game strongly encourages you to send multiple waves of enemies at once to get a much much higher score. That’s where the game really shines, as you have to strike a fine balance between sending more enemies and actually being able to defeat them. The optimal strategy is to send enough waves all at once that you can barely kill the last enemy before it reaches your tower. It gets rid of the typical tower defense problem where you spend most of the game waiting for creatures to die or to gain gold.
I’m curious if anyone has a strong historical knowledge of TD games. My personal history is this: My first encounter with them was with Starcraft custom maps, where up to 8 players would cooperate to defend a central point from waves of enemies. Typically there were no units available to the players, only defensive structures. I think that this was the origin of TD, as I had never seen it before this point.
After SC I started seeing flash TD games, then TD maps in Warcraft 3. If I remember correctly, this split off into maps where instead of building towers, you would defend lanes using towers and heroes. Eventually this became a competitive game of 4v4 rather than a cooperative one, and spawned DOTA and, eventually, the total mess that is the MOBA scene.
This is of course mostly based on my experiences - I have no sources to back this up.
So, what are your favorite TD games?