tabletop rpg thread, second edition

players who want to plan ahead are welcome to do so, obviously, but they’re not the kind of people i’m worried about when it comes to designing learning curves. if you want to describe in a little more detail how you’re worried this would alienate people it would be easier for me to address

well i’m currently trucking through a depressive episode so my half-joke answer is that it’ll never be good enough to publish lol

my serious answer is that i care enough about professionalism to spend literal days fixing minor formatting errors and inefficiencies across a hundred pages of spells, but actually that’s probably the same answer

rolling players in with guidance is easy unless someone has a lot of questions about magic (i don’t really know how to fix the fact that there are, in fact, seven schools of magic, given that they use the same few bullet points of a ruleset and all), never been confident enough/far enough along to try the second but yes, theoretically, eventually?