tabletop rpg thread, second edition

I’ve found D&D.pathfinder grating for far longer (oh god its been 12 years since I stopped regularly playing it), I just stay fluent in it because small aspects of it can be good as can some of the derivatives.

I wouldn’t design a game with 20 pages of perks, personally

Whichever edition of shadowrun had that priorities list for character creation was good.

Traveller’s lifepath system was also good.

I like systems where I can combine a few templates/archetypes into something new rather than just ‘here’s an infinite list of options, point buy your way to completion’