System Shock is a DooM-clone.
hmmm idk yāall Iām close to the end now and I still think it holds up very well in most regards ĀÆ_(ć)_/ĀÆ
maybe Iām just not very good at breaking it or something but I donāt feel as if itās become less challenging or oppressive. and the level design is great!
First Person Shooting is a Sometimes Verb
this has been my favourite thread to lurk in a good long while. that said, if āimmersive simā means a game specifically like a deus ex shooter or whatever then that term is fucking meaningless. IMMERSIVE SIM guys
immersive sims:
just wanna say I beat the game yesterday and I even loved the ending which seems to be universally hated so maybe Iām just a big dumb idiot
Actual ending by the h-h-hacker or the cliffhanger that shows up after the credits?
both
they are both great
it is not a high brow game.
like I specifically mean the part where the soldier guy is like ānahā and then blasts shodan in the face and she VHS warps to death.
itās really the perfect ending to this game
do not @ me
this kind of explains some of it I guess
but I kind of feel like system shock 2 only works because ken levine had to struggle to implement any of his grand ideas
the alternative is bioshock I guess
oh yay weāve reached the toups posting alone part
It being released back in 1999 also helped. Story based FPSs were still something of a novelty. There was Half-Life and Thief, but System Shock 2 with itās RPG traits felt quite distinct from both of those. How to tell a story in a FPS hadnāt really been explored in much depth, and it was a noble effort.
Bioshock using all the same techniques in 2007 having not learned anything in the meantime, probably lowered peopleās opinions of those techniques and by extension lowered opinions of System Shock 2.
Strife is under-rated.
strife ownz
bioshock is also like a forced remake of system shock 2. system shock 2 is cool because all of its rpg mechanics fit fairly unobtrusively with its setting and theme. bioshock just sort of grafts concepts like hacking, biological research, and personal audio logs onto an ill-fitting steampunk setting. and the entire narrative premise is so silly. there are things I still like about bioshock, a lot of its incidental writing is pretty good, but you have to look past so many incredibly stupid things to enjoy any of that.
I just found out the ending where the lady on the radio ends up being the alien at the end, that I remembered all these years, is the bad ending, and thereās some other one where sheās real and the alien is itās own thing. Iām annoyed by this
Immersive Sims are not Looking Glass-likes they are Ultima VII-likes
The problem is that because everything is an immersive sim, the only ātrueā ones are in the LGS lineage which has probably done more damage to gaming than anything else. Shock 1 and Thief are among my favourite games but while these games felt years ahead of everything else weāve seen nothing but retreading of old ground. Iām sick of the audio logs, sick of space stations and 0451s and solving problems by crouching in a corner and cycling through powerups and then savescumming until I get my intended result. āLooking Glass Technologyā in Prey didnāt make me feel acknowledged, it made me roll my eyes.