system shock 2 SUCKS... or does it???

System Shock is a DooM-clone.

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hmmm idk y’all I’m close to the end now and I still think it holds up very well in most regards ĀÆ_(惄)_/ĀÆ

maybe I’m just not very good at breaking it or something but I don’t feel as if it’s become less challenging or oppressive. and the level design is great!

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First Person Shooting is a Sometimes Verb

this has been my favourite thread to lurk in a good long while. that said, if ā€œimmersive simā€ means a game specifically like a deus ex shooter or whatever then that term is fucking meaningless. IMMERSIVE SIM guys

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immersive sims:

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just wanna say I beat the game yesterday and I even loved the ending which seems to be universally hated so maybe I’m just a big dumb idiot

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Actual ending by the h-h-hacker or the cliffhanger that shows up after the credits?

both

they are both great

it is not a high brow game.

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like I specifically mean the part where the soldier guy is like ā€œnahā€ and then blasts shodan in the face and she VHS warps to death.

it’s really the perfect ending to this game

do not @ me

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this kind of explains some of it I guess

but I kind of feel like system shock 2 only works because ken levine had to struggle to implement any of his grand ideas

the alternative is bioshock I guess

oh yay we’ve reached the toups posting alone part

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It being released back in 1999 also helped. Story based FPSs were still something of a novelty. There was Half-Life and Thief, but System Shock 2 with it’s RPG traits felt quite distinct from both of those. How to tell a story in a FPS hadn’t really been explored in much depth, and it was a noble effort.

Bioshock using all the same techniques in 2007 having not learned anything in the meantime, probably lowered people’s opinions of those techniques and by extension lowered opinions of System Shock 2.

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Strife is under-rated.

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strife ownz

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bioshock is also like a forced remake of system shock 2. system shock 2 is cool because all of its rpg mechanics fit fairly unobtrusively with its setting and theme. bioshock just sort of grafts concepts like hacking, biological research, and personal audio logs onto an ill-fitting steampunk setting. and the entire narrative premise is so silly. there are things I still like about bioshock, a lot of its incidental writing is pretty good, but you have to look past so many incredibly stupid things to enjoy any of that.

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I just found out the ending where the lady on the radio ends up being the alien at the end, that I remembered all these years, is the bad ending, and there’s some other one where she’s real and the alien is it’s own thing. I’m annoyed by this

Immersive Sims are not Looking Glass-likes they are Ultima VII-likes

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The problem is that because everything is an immersive sim, the only ā€œtrueā€ ones are in the LGS lineage which has probably done more damage to gaming than anything else. Shock 1 and Thief are among my favourite games but while these games felt years ahead of everything else we’ve seen nothing but retreading of old ground. I’m sick of the audio logs, sick of space stations and 0451s and solving problems by crouching in a corner and cycling through powerups and then savescumming until I get my intended result. ā€œLooking Glass Technologyā€ in Prey didn’t make me feel acknowledged, it made me roll my eyes.

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