system shock 2 SUCKS... or does it???

It’s firstly a systems problem. In Thief when you’re spotted the effects are largely permanent (and depending on the structure of the mission can alter the states on a varying number of guards) so the player will want to play perfectly. Deadly Shadows nerfed flash bombs and gave the player a lot more to encourage escape routes which helped. MGSV might go a bit too far in the opposite direction but reflex mode is a good idea and the game does a good job of keeping the player in that exciting middle ground of barely escaping detection.

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