Switch! (Part 1)

The levels selected are put in rotation, the warp zones will display the order from right to left. I prefer the special event for that reason too, I even avoid koopa troopas when I have star power. The shell can be a useful tool for getting time quickly and killing bowser.

I personally like how long some of the matches get, it’s only frustrating when the internet connection I’ve been using drops me.

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Getting a POW out of the roulette cash-in thing with 4 bowsers on screen was a cool moment.

Are the bloopers stompable in non water levels?

Yep, you can stomp on bloopers in the air like in 2j. You can also stomp on koopas and goombas underwater now, really useful for combos.

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Outing myself as having barely touched lost levels here.

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You’re not missing out on much unless you really love smb1 imo. I think the you vs boo levels in the gbc port are more interesting.

I kind of love the changes Arika made to the physics of this version. It’s like Super Mario Bros. Alpha?

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The Hard Mode SMB thing wasn’t really working for me when I rented Lost Levels way back when. But maybe I’d appreciate it now.

And yeah, I got a kick out of seeing monsters using the spring boards. Bouncing off of monsters feels a lot more SMW, but maybe it’s just my bad memory.

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Bouncing off enemies feels like it does in Mario Maker, I love it, I haven’t played World in a while. I believe Mario has less control of acceleration while in the air and his max speed is lower than in the original, the physics feel like an improvement however they really work.

just wanna offer a dissenting opinion and say smb2j is kind of one of the best/most interesting games ever made basically lol

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it truly is the daddy’s tower of mario games

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Can we say it’s from a timeline where Mario sequels got darker and darker instead of getting happier? I want to see that timeline.

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I hate the animism in the series, but I find it kind of funny in 2j because the worlds are malicious.

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i think NOA/E was absolutely correct in not bringing SMB2j to the West when it originally released (because i do think it would have flopped, at that time), but i also think it’s an excellent game if you’re someone who has developed Mario skills.

when i first played it, i think i had some Mario skills, but after playing it, i had a whole lot more than i started with. the game forces you to really grapple with its mechanics and physics, whereas SMB1, i am like 99% sure you could complete without ever having to hold down the run button.

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I don’t mean to downplay 2j, I even like it more than 3, but for this reason I personally wouldn’t ever recommend it. The trampoline level, the hook jump to a pipe in 8-4, world 9 being chill and the ez wall/pipe clips are great stuff

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it was fun to figure out the trampoline level. I think the only stage in the series to make you mindful of how far the screen scrolls from mario?

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The one way scrolling of smb1 and 2j is still my favorite. I think it would be hilarious for there to be a trampoline level like that with SMW’s camera though.

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Aside from the save area music and associated hangoutitude factor, the Pikmin 2 piklopedia, simulating a biology textbook/explorer journal written by the characters, and its music were probably my favorite bits of that game. They wrote up a new iteration for the rerelease of 3 but the music probably won’t be coming along. I liked throwing carrots into the little terrarium habitats for these guys.

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And also:

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This shows some Urbosa, Zelda, Link, and Impa combat alongside some map and menu gameplay.

Urbosa and Impa combat looks cool. Link combat looks psychotic.

If I’m understanding this correctly, story and side missions show up on the Hyrule map in a somewhat un-linear fashion. There are also material collection tasks that appear on the map with associated rewards and narrative text.

There’s a smithy on the map, but its services are accessed through a menu overlaying some location-specific artwork. No sign of free roaming in towns or stables so far.

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Zelda’s combat almost looks like a mod. The walking bomb is so strange.

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