Switch! (Part 1)

Heaven Zone is a More Mario 64 Like Mario Game for Wiii U.

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every single 3d mario is a genius work of virtual 3d locomotion and agency

taste and savor all and every flavor of the mario rainbow

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the biggest crime of mario galaxy was only having one or two stars per level, so i never had motivation to explore its nooks and crannies like i did in mario 64

i like that mario odyssey goes over the top in making up for this

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what if mario had the godhand

it’sa my arm my arm my arm my arm

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the rich and heavy plumber feels of 64 and 3 are but two aromas in a bountiful, thick spectral mist

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idk if mario galaxy is bad but I found it too boring to get any further than past the first few worlds

3d world being brutally overlooked here imo

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I was just waiting for someone else, but I was definitely stewing.

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What non-“3D platformer” has platforming that compares to M3D? Literally the only game I can think of that compares is Mirror’s Edge

The biggest sin of 3D World is its utter lack of momentum. Level design is nice and playful, but why do the characters move so slowly and stickily?

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damn wish they’d put it on switch already

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Yeah that’s one of the many reasons why 3d Land is better.

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surely they are withholding a direct port of 3D World to instead prepare a luxurious 2.0 re-vamp with expanded online competitive-, cooperative-, and creative- focused multiplayer/sharing functionality much like they have deferred substantive Odyssey level DLC to begin immediately preparing its full-fat borderless heir sequel much like how in this week’s episode Cooper will assuredly wake up

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I have the same complaint with 3D Land, it reads to me as the same basic character controller with the same values of direct control. It felt slightly slipperier and quicker to turn which I attributed to the 3DS joystick.

Odyssey is definitely great but there’s something about it that makes me put it down after 4 or 5 moons and never really have motivation to pick it up again. I think it’s aesthetic? If it was the same game but looked like Jet Set Radio I think I’d be a 999 moons guy. Nintendo’s particular brand of primary color bubbliness is anathema to my palate.

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Odyssey is an instant classic if only for the moment when you go through a portal in an early desert level and end up warping to a recreation of Yoshi’s house from SMW, boxed in but overlooking an entire wild looking Mushroom Kingdom level that you only get to visit after you beat the game.

That moment was pure childhood 90’s video game mystery.

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(though admittedly not as cool and mind-bending as when you look up at the painting of the sun in Mario 64)

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I enjoyed marlo odyssey but it started to feel really weird that it was simultaneously so dedicated to giving you all these little reactive nooks and crannies and also that the only thing it could ever put in any of them was “more branded Mario shit”. like oh, you discovered the hidden room, here’s your reward: a big picture of the 1 up mushroom, or a very clean vector illustration of a goomba or something.
And you go, I see……….
And the game goes, what did you expect, like, a dead body? Why are you playing a Mario game if you’re not excited by Mario shit.
And I go, well you’re right I guess, I’m sorry. But I will post about this, anyway.

I don’t know, I guess I do find Namco Museum weirdly appealing so maybe I just wish Nintendo would just lurch into the full-on Lenin’s Tomb style pageantry that their hearts desire. Unless that’s just what Smash Brothers is??

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They toned it down compared to 3D World, but I like that Nintendo started viewing coin piles as rewards not for the game effect (extra lives? psssh) but for the pointless acknowledgment of the designer, and so Galaxy onwards they start making ‘micro-reactions’; the bushes that spill a coin when touched, the secret nooks that barf coins.

And better is how they evaluate that coins are pointless and move to the next step, where they just play an ‘applause’ sound effect. All the player is promised is a wink and it’s what they get and in Mario terms it reframes it away from what the reward could actually be and towards creative level design and play.

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