“After Deadly Premonition everyone wanted to know when the next project was coming along. I told them it would be in 10 years’ time. So I think they’re still waiting!”
SWERY, who is searching for a publisher for the new project, stopped short of confirming the new game as Deadly Premonition 2. “Hmm, maybe!” was all he said.
Deadly Premonition was published for the Xbox 360 by Ignition Entertainment in North America, priced within the budget range, on February 23, 2010
Deadly Premonition is fantastic. There are definitely problematic elements, but I don’t believe they are intended as malicious, but I’m not trans or an abuse victim so I can’t really say. I’ve had friends who ARE trans react to the content in different ways, so… I still can’t say. But if you feel you can manage seeing those things, I definitely recommend the game.
I mean, as an actual game it’s pretty bad, but it’s also SO GOOD.
I dig Deadly Premonition a lot. My favorite thing about it is dedicated buttons to both the left and right blinker, plus windshield wipers.
At the time I thought it was fucken genius because of the way York has a separate personality…who acts as a way for him to talk directly to the player!!! I still think that’s pretty genius tbh, way better than any other fourth-wall breaking shit.
Francis York Morgan is still my Gmail icon
Play it on Easy, because the actual combat is fucking terrible.
It treats the one major woman character in the game extremely poorly at the end!! and uses queerness-as-villainy
What Tiger said above about The Missing is true. It is…a very very upsetting game. Everyone that praises I wonder how absolutely perfect their real life is that they rewind by listening to the screams and deathroes of a woman for hours solving platforming puzzles by mutilating her..
One of the best things deadly premonition has is obsession with the fbi (this game world’s fantasy version of the fbi anyway) equipment and methodology. no other twin peaks knockoff thing really tries to capture dale cooper treating being in the fbi like he was accepted into a mail-in secret club that came with a decoder ring that no other kids have.
did you know the opening dream sequence of the classic 1990 film House Party was inspired by david lynch? it even has electricity cackling at the end. this movie was made prior to twin peaks or any of david lynch’s big obvious dream movies or electricity references other than in an unmade script or even his weird house party scenes.
in 1997, on their album the ballasted orchestra, stars of the lid had two songs “Music for Twin Peaks Episode #30” part 1 and 2. a dream for what could of been, at the time. these songs sound nothing like anything in twin peaks s1 or 2, but there are parts that sound weirdly similar to some the noises going on in s3.
I think sometimes people inspired by lynch tap into the same place lynch does from meditating too much. deadly premonition kind of feels more true to being a twin peaks game than any game setting out to be an official twin peaks game could ever be in some ways, because it’s a videogame adaptation of some parallel world’s version of twin peaks.
I think one of my first posts on sb was being really annoyed by the “rainy woods” trailer, but it was a different time. we hadn’t invented walking simulators to tell people it was okay to do things other than shooting in games yet. 2001-06 on consoles felt like constantly wading through a sea of bad movie adaptation type shitty action games and gta games that at the time still had miserable mechanics and lots of bad gta kockoffs that even used the same fonts.
back then there had also been announced a heat game, a taxi driver game, a dirty harry game, a scarface game (that one actually ended up getting made) and you just knew they were going to take these things and all they’d do with them is make you go to ugly looking recreations of movie scenes and shoot hundreds of people with bad shooting mechanics and probably use bad driving mechanics to get there. I thought, what next, a bring me the head of alfredo garcia game, and then I seen this thing. but they apparently didn’t even want to have any shooting in the game to begin with and what is here is just obstacles in some psychic terrain of the protagonist, which is the way to do it, and it’s got all the life sim stuff which is the main thing. so it turned out fine.
I like Deadly Premonition an awful lot but I’m also super sick of SWERY cramming 90’s thriller violence and mature themes into everything he does cuz that shit drags everything down. I did the biggest fucking eyeroll when I saw that woman’s corpse in that game he’s making about the alcoholic blonde who falls upon hard times and has to take odd jobs to make ends meet ( . . . ). Even if I wasn’t biased against that game for very good reasons learning it’s probably gonna be another clumsy murder mystery woulda turned me off. I just can’t care about that shit! I just want to meet weirdos and inhabit a world without all the ancient thriller tropes. I’d subscribe to Showtime if I wanted to watch that shit.
I was real irritated by the ending of the Missing. I haven’t heard anyone else criticize it and maybe that’s because I pay almost zero attention to video game discourse but in my opinion it falls into some of the same pitfalls as his previous stuff. It ends with (CW: suicide) the lead character getting revived by EMTs in a high school cafeteria after a suicide attempt and it’s treated as this positive life changing event that helps the lead accept who she truly is and strengthens the bond with her friend or some shit. The two girls embrace and the EMTs walk off and it’s a happy ending. And this is just…really fucked up and irresponsible to me? Cuz this game takes place in America and boy you do that in an American school and you’re facing long term institutionalization or a cop fucking finishing the job for you. I don’t think anyone’s going to go out and harm themselves cuz of this game but depicting this sunny outcome for something that only lead to even more trauma for me and other people I’ve been close to is fucked up and hacky. And please don’t get me wrong, I did not want to see some sometragic ending, but I am pretty sure you can reach a similar resolution without depicting a suicide attempt as Maybe Not That Big A Deal. And it’s such a shame cuz they really nailed most of the text message convos. Those were real well done. Had some nice Faux Line stickers too. The game itself, I dunno, I didn’t play it myself. I watched Birch play and I’m glad I didn’t have to suffer through all those fucking buzzsaws and shit. That all looked miserable. But there are some really nice characters and some interesting settings and a nice message surrounded by tedious gameplay and some real clumsy handling of serious shit so…maybe that’s just how SWERY games are always gonna be?
I think, instead of cribbing stories about trauma from the movies he’s watched, he should write about his own messed-up drinking and partying life and the insecurities he brings to his relationships in the indie sphere.
and he could throw a few movie references in there, too!
I work with a guy whose first industry job was crunching to build the levels for Vampire: Bloodlines
and whose second was crunching to build the Sopranos game
he said the company leadership didn’t understand games and would return from meetings with the licensor having promised they could implement the features of San Andreas, Halo, and the Sims