Super Mario Brothers 3 Canon

I’ve been thinking about a specific childhood experience a lot lately. I was probably 5 or 6 years old, playing Super Mario Bros 3 on the NES. It was 1995. That was the only console my family owned and the other game we had was Bionic Commando.

What’s the RIGHT way to play Super Mario Brothers 3?

I mean, I ask this because the player can get a warp whistle as early as the third stage, and skip almost half the game. As soon as they get another warp whistle after, they can go all the way to the 8th stage.

(though as a kid i always stopped off at the really big land level)

but like

i just realize as an adult there were a dozen or more levels in super mario 3 that i’ve never even SEEN
all in the name of completion…

oh geez

felix this is a serious crisis

is the only official way to enjoy the game as it was meant to play it all the way through, hitting every level. does this mean…you can’t skip 1-4…

our founding myth

http://archives.insertcredit.com/features/lifenonwarp/

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There is no right way.
If you feel like warping then warp.
If you don’t, don’t.
That is part of the charm of Mario.

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play every level but get all the warp whistles imo

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Play every level except you have to use a Jugem’s Cloud on 4-2 and 7-3. That’s canon.

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It was a very important moment to me when I realized that the two warp whistles hidden at the beginning of world 1 meant that I was being encouraged to just go to whatever stages I wanted to play.

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a version that contains the world-e from mario advance 4 (the vc rom has it i think) but is NOT the gba version on a sony trinitron pvm while you’re eating ranch bugles and a 2 liter of dr. pepper wait what was the question

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Is there a hack where you can play every level with the boot?

edit: of course there is

Play every level or don’t play every level but definitely attempt to get past the para-trooper platforming bit in world 5-6 while wearing the frog suit.

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i still think mario 3 is the best game ever, but can’t stand the All-Stars version.

am i just being superficial, or is there actually something mechanically awry with it? i could swear there’s more noticeable input delay/drag while moving around, and the scrolling doesn’t seem as smooth. might just have a crummy emulator though.

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Super Mario Bros 3 is the Dark Souls 3 of platformers.

Super Mario Bros 1 is the Demons Souls.

That makes SMB2j Dark Souls 1 and SMB2u Dark Souls 2.

What’s canon?

sometimes i am replaying this game and i get to 5-3, and somehow fuck up getting the shoe, and it feels like dropping an ice cream cone

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I think there is something mechanically off about the SNES and possibly the GBA renditions of SMB3. I think jump physics might be a little different. That’s entirely based on feel, though, rather than actually experimenting with it.

That’s in addition to the graphical changes that really are not as distinctive or attractive as the bold black outlines and ingenuous, cartoony, and delightfully abstract use of the NES’s palette and rendering limitations.

Actually, I’m developing a hottake that says that SMB3 for the SNES bears a lot of blame for the codification of boring, maximalist, hyper-shaded 16-bit-style grass worlds that plague platformers to this day.

Like
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Rad-ass abstract snowy icy geometric star cave?
vs
image
Slightly mossy dirtshow

And just like
image
oh my god calm down

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wow that change to the ice level is fucking wild, i didn’t remember it being that bad

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I got hot under the collar and needed the world’s opinion on this noise. I put up a Twitter poll. Please enter it if you have an account (and if you haven’t got a Twitter account, then God bless you). Don’t let my very accurate points above sway you. Vote with your heart.

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i like the snow part of the NES version but also kind of enjoy the attempt to retcon those weird ass dome hills from SMW into the SNES version

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That is also how I feel, more or less

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