So I’m enjoying this game a lot more than I thought I would. I got it because I heard it had SSJ3 Nappa, a Gohan x Trunks fusion named Gohanks, and a Vegeta x Trunks fusion named Vegeks, but the story mode in this game is goofy as heck.
It’s about a bunch of kids who live in a world that loves the card game Super Dragon Ball Heroes. They live in Hero Town, the town that loves Super Dragon Ball Heroes the most, and want nothing more in life than to play Super Dragon Ball Heroes in the local e-sports stadium. However, and evil force has been altering the game, altering the timelines in the story and sometimes even manifesting the Draogn Ball characters in the real world. The kids cannot stand to see someone ruin the Dragon Ball canon so they team up with the Great Saiyaman 3 (the greatest Super Dragon Ball Heroes player ever) to set the plotlines right, whether in game or in the real world (but most importantly in game).
While these plot “anomalies” will be things like Vegeta and Nappa arriving to earth before Raditz and all of them going Super Saiyan 3, or Frieza teaming up with Mecha Frieza and the rest of the Frieza family (including his son Kuriza), the game uses all of these concepts to just write the goofiest jokes. The concept of the world is ridiculous and the game does not take itself, or Dragon Ball, seriously at all.
Oh, and the game itself is pretty fun too. It’s based on an 8 year old arcade based collectable card game, but while you collect cards to build your “deck” of cards (everything is acquirable through in game gacha; there are no microtransactions) it’s really more of a turned based RPG. You cards just decide what units you’re bringing into battle so there’s no active card management or deck mechanic in actual battles. You just play it like a 1v1 strategy game at that point (with lots of QTEs). I’m still learning the strategy of it because there isn’t really an analog to this game that I can bring in knowledge from, but the units in this game are more varied than they at first seemed.
Technically it should be fast paced, with matches regularly ending in two or three turns by both players, but combat animations can be long with all the special attacks and QTEs depending on your deck strategy. All that time for the “fluff” really adds up over time, especially if you’re playing tons of matches back to back. But even so, it’s been a fun game to play through solo. There’s a lot of single player content between the story mode, the arcade modes, and user created missions, and the CPU matches often are given special abilities that wouldn’t be balanced for PvP and special objectives to complete which encourages you to create new decks to counter whatever up you’re again next.
But anyway, I mostly just want to post screenshots because this stuff so ridiculous.