Suddenly STG


#1

Tulpa and I were talking on discord and we realized there are a massive number of games that unexpectedly turn into shooters out out of nowhere! If the vast majority of the game is something else, but becomes a shooter of some kind without warning at some point, especially near the end, it belongs on this list:

  • Kirby Superstar
  • Kirby’s Dream Land (in the middle, but it still happens)
  • Super Mario Land
  • Devil May Cry
  • Lost Planet (edge case, but I’m putting it here)
  • Magic Knight Rayearth
  • Star Fox Adventures (Also an edge case because you periodically visit these stages but the final boss being Andross pushes this over for me)
  • Super Smash Bros
  • Super Smash Bros. Melee
  • Super Smash Bros Ultimate
  • Kid Icarus
  • Loony Tunes (GB)
    *Banjo Tooie (edge case, but it does have a rail shooter mini game very different from any part of the game in the middle).
  • Nier
  • Nier Automata
  • Tingle’s Rosy Rupee Land
  • Dynamite Headdy
  • Metal Slug 3
  • Super Frog (Amiga)
  • Rocket Knight Adventures
  • Kingdom Hearts
  • Kingdom Hearts 2
  • Kingdom Hearts 3
  • Kirby’s Adventure
  • Tankz! (PC)
  • Solar Jetman
  • Digimon World 4
  • Knights of the Old Republic (edge case but close enough)
  • Kirby’s Epic Yarn
  • Cuphead (kinda goes back and forth formally, edge case but on the list)
  • Ultima I (!?!) (PC)
  • Beyond Good and Evil
  • Gunstar Heroes
  • Gunstar Superheroes (Goes back and forth)
  • Megaman 5 (Gameboy)
  • Megaman 5
  • Megaman X4 (PSX/Saturn)
  • Megaman X5 (PSX/Saturn)
  • Megaman X8
  • Megaman 8 (PSX/Saturn
  • Burning Rangers (saturn)
  • Captain America and the Avengers
  • Cave Story
  • Felix the Cat (NES)
  • I Wanna Be the Guy
  • Jade Empire (Xbox/PC)
  • Kirby Super Star Ultra
  • Kirby and the Amazing Mirror
  • Kirby robobot (Edge case, recurring motif in the game)
  • La-Mulana (PC)
  • Machinarium (Probably doesn’t count, but the fact that there’s a shooting segment in it is wild and deserves to be noted here)
  • No More Heroes
  • SeGaGaGa
  • Shockman (PC Engine)

(The TV tropes article I’m refrencing for a few of these lists Sonic 2: special edition. I can’t exactly put it on the list but I do want to note it’s presence)

(I’ll update this as more games come in)


#2

Looney Tunes (GB)


#3

Banjo Tooie has FPS sections where you use Kazooie as a gun.

Also a bit embarrassing to admit, but I don’t really know what STG stands for exactly, is it Shoot The Guns? ShooTing Game? Shooter: The Game?


#4

Shooting game, AKA, a shmup, shoot-em-up or a shooter. Forced scrolling while being able to fire a protective ahead of you.

Think something like R-Type, Ikaruga, or Star Fox.

And specifically the phenomena of this popping up almost entirely without warning in a way that clashes with the rest of the game design.

Tooie doesn’t really count here since that game constantly switches how it plays entirely as a feature, it really telegraphs it’s shooter segments, and it’s not really the same type of game.

…although it does have a rail shooting segment in the witch theme park completely different from any other mini game, so maybe it should count because of that?


#5

Nier 1

Arguably Nier Automata, but it starts with one shmup section

Mario Maker 3DS has a few clown balloon only levels

Tingle’s rosy rupeeland’s final boss is actually the only shmup section in the entire game IIRC

The occasional shmup sections are a more tasteful precursor to the obligatory turret levels of the PS3 / 360 era


#6

I never got past the stg part in dynamite headdy, it’s really fucking long (lol nice)


#7

Super Mario Land, Bayonetta, Metal Slug 3.


#8

Super Frog on the Amiga had shmup levels.

Also Fairune becomes a shmup at the very end.


#9

Rocket Knight Adventures, right?


#10

This is absolutely not an edge case and is very emblematic of the Capcom era of “suddenly the last level is a different game” design. I mean, it is more of a 3d vague rail shoooter thing, but I think it should count for that.

This one is great because it does the design change twice, first becoming a Star Fox shooter, then becoming a crappy half-assed flight sim.


#11

Can’t forget the Kingdom Hearts gummi ship.


#12

Oh shit how did I forget this? And it is different enough in the three main games to almost warrant different entries.


#13

The Kirby series always had that sudden ‘shift to STG’ as signature for its games. The first game on the Gameboy has you fighting an air balloon as a level boss, while Kirby’s Adventure on the NES uses the completed Star Rod to fight the big bad at the end in the air/space/other-dimension. They’ve codified the shift as unlocking Kirby’s powers fully, no longer needing to float and puff up but breaking entirely the grip of gravity.


#14

Tankz! - a GameMaker game I made in Jr. High. It was a Pac-Man clone with tanks that inexplicably had a space shmup level as one of the last bosses.

I’m very very sad this game got lost; I didn’t think about backups or source control at the time!


#15

Time to make Tankz HD.


#16

Solar Jetman, infamously. The change is framed as you finally getting all the pieces to the game’s titular Golden Warship.


#17

Digi :clap: mon :clap: World :clap: 4


#18

My friend who made I Get This Call Every Day tells me he nearly had a shmup game based on IGTCED ready to go for April Fool’s Day, pitched as a sequel.


#19

not sure if it qualifies as an STG but Knights of the Old Republic occasionally dumps you into a clunky turret rail shooter


#20

RKA and Nier Automata both have interstitial STG and Rock 'em Sock 'em Robots sequences