I know @stylo has mentioned a few times that we’ve been playing games together while we’re quarantining so I thought I would come by the forum and make a thread.
she tells me I should introduce myself so: I’ve never been a particularly serious gamer—after my childhood gameboy it’s mostly been little mobile games. I’ve made other kinds of art at various times (grad work in poetry, some drawing and painting, a little theater), so I’m really interested in art criticism, and stylo and I have a lot of fun talking about games and comparing how we approach them.
this week’s game is Grim Fandango, which has been absolutely terrific. I was surprised looking at the reviews of the remastered version since they seemed pretty thin in talking about what I actually like about the game. I mean, the puzzles are sometimes pointlessly hard and obscure, the motion and inventory are sort of clunky, the game mechanics are definitely not what make it special. but it seems great to me not just because it mashes up noir with the Land of the Dead, but because it actually has clear ideas in it. it’s really refreshing to go from watching tv shows and franchise movies that are 90% incoherent retreads of other concepts mashed together on the fly, to a piece that’s doing exactly what it means to be doing.
instead of being reactionary shit about shooting terrorists or whatever, it tours you through a whole economy based on exploiting migrants: corrupt ringleaders at the heart of it, bureaucrats getting paid off, workers and revolutionaries fomenting small pockets of resistance, even a few hipsters getting off on the idea of rebellion without doing anything, and finally the victims themselves. Manny is kind of a charming-dickhead/reluctant-good-guy main character who’s always clear that he’s not in this to save the world, and it’s not pitched as a didactic or even explicitly socialist story, but the worldbuilding is just a lot smarter than average, you know? and you can’t say it’s lost relevance since the 90s…