STUNLOCK THE PRESSES: combo breaking news (Part 1)


Pretty nice looking throwback RPG from the makers of The Messenger (and apparently a prequel to that game?). I don’t normally care for these types of projects, but a few things in the Kickstarter video caught my attention:
  • There is dynamic lighting despite the pixel art aesthetic (you can see a brief timelapse from day to night in the trailer).
  • Environmental navigation is more free form than you’d normally expect for this kind of game, and includes climbing, jumping, and swimming.
11 Likes

oh here’s the news ah good someone made my sucks or does it joke for me already very good very good

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people are finally catching up in pixelart to mockups artists did a decade ago, finally

3 Likes

incredible

Gorgeous!

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Remarkable even


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the hardboiled saussurepunk experience we’ve been waiting for

6 Likes

in only a few short decades the world will be ready for my elaborate structuralist late lacanian post-xenogears jrpg based on topology and knot theory

19 Likes

but you repeat yourself

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Are there any anecdotes about Hideo Kojima throwing live birds at his design team while they were trying to work?

Summary

BODY IS TOO SIMILAR

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i’m listening

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tumblr_pvjtc2znLD1six6ybo1_500 (1)

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yesss this is just what i was thinking of

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Has any RPG ever had a world map that is a true sphere

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X-Com (arguably a CRPG)

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This reminds me, it made me incredibly salty that Defcon’s map wasn’t a sphere. It just makes every nuclear missile trajectory arc towards the north!!!

11 Likes

I forgot about that game!

I absolutely do not want to play it right now

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not unless for any origin point (e.g. the north pole), there exists a single opposite point (the south pole) which all constant trajectories must pass through

if you illustrate this on a rectangle then most “straight” paths will end up looking very warped

1 Like