this seems cool:
Tony Hawkâs Deadly Premonition
Twinny Peaks
Indivisible released quite suddenly today on Switch. A devâs twitter says it best.
Itâs been happening with a bunch of indie publishers recently, just communication blackout and the developer is that last to know itâs out
Absolute incompetence.
Do publishers at least take a smaller cut than they used to?
These are usually after-the-fact ports, so they donât really have capital outlays and the financial risk is borne by the publisher who is managing the port. So all the publisher is offering is press and public relations and porting, and itâs cheap for the developer. The indie publisher takes a large cut of a platform the developer otherwise doesnât have the resources to port to.
So these botched releases donât cause direct harm for the developer, but since the developer is probably the one with the player relationship, they get the fun of trying to handle complaints from a product theyâve been shut out of because their only point of contact is an overburdened junior producer.
It does appear to be incompetence of the highest level, as 505 is still advertising the Switch port on their own website as TBA. And it was only 3 hours ago that their official Twitter acknowledged the release (âŚby sending them to Nintendoâs buy page).
oh, i had no idea until now thereâs a new brigandine coming out! the first one is cool.
donât like how it looks, though. in the ps1 things were already a bit all over the place with âscreen clutterâ but the pixel art was charming. these 3D assets are kinda ugly
The current PR situation for the Playstation exclusive The Last Of Us Part 2 leaks: Sony manually DMCAing twitter and youtube accounts that raise enough awareness about it. :V
feel like this one got away from them a bit in all
Iâm interested to know what the exact relationship between spoilers and lost sales is. It feels like a weird valuation of games that their strength relies entirely on plot information that is easily shared. Spoilers have always been a little weird to me anyway. Often reading a plot synopsis has saved me a lot of time when looking for good books/games/media to check out and in some cases has bolstered my desire to look at them.
I havenât read the spoilers for TLOU2 but I get the impression that shock factor is a big part of its value and shock subsides quickly. I am hoping that the major spoiler is literally game-changing, like TLOU2 just becomes a shmup or a rhythm game.
I think plot information, while a huge selling point, isnât entirely what gives games (or this one in particular rather) itâs total value. For me I know I care less about the story of even such a story-focused series like Last of Us than I do about the graphics/physics tech and the game feel of shooting/sneaking etc.
Though Iâm sure there are probably a substantial number of people who donât care so much about that stuff and do care mainly about the story and the characters and what all happens to them. But I canât imagine it effecting total sales too much. I think Sony/Naughty Dog are just embarrassed and angry.
Iâm definitely still onboard for playing it for various reasons and I agree that story isnât the only appeal. Corporate activity just morbidly fascinates me.
Just noticed youâre a new member. Welcome!
Thanks! Looking forward to the big TLOU discussion here
I feel like this is overblown and magnified by the Marvel culture of âEVERYTHING IS A SECRET, WILL CAPTAIN AMERICA FUCK HIS SHIELD?? WHO KNOWS, WE DID FILM THAT SCENE THOUGH.â
um
Anyway, I think that players will say they care a bunch about spoilers, but theyâll buy and enjoy the game anyway. I personally think itâs a lot of noise around an actually-pretty-small problem.
But damn did that shield-fucking scene hit hard if you werenât expecting it