STUNLOCK THE PRESSES: combo breaking news (Part 1)

Yeah, the full Killer7 source was somehow left in a public directory on one of the official websites a couple years ago, inevitably found and torrented all over the place.

Also that seems to be a custom editor using a semi-visual language closely inspired by Scratch, a language designed to help children learn programming (thus the colorful pieces, although I similarly wonder how someone could use it without getting a headache).

4 Likes

I mean if say, you’re (probably) dyslexic like me and parse things better when they have a visual component and a visual metaphor that implies physical relationships, stuff like this can be way easier to understand than just a chunk of text.

6 Likes

yeah I do think this is definitely better than making the designers all code or w/e, it’s more that it doesn’t seem better enough for this level of production design

1 Like

I guess I was expecting something more along the lines of node-based scripts like in UE4 or Overwatch, which also have much more muted colors to be less tiresome to look at all day.

2 Likes

Oh, yeah that totally makes sense when you put it like that.

1 Like

The alternative to visual scripting and other locked-down, safe scripting systems like this is just taking scripting away from designers entirely, which seems to be the direction huge-production games are heading in.

Needless to say, I hates it

6 Likes

Yet another case of, “the concept is sound, the implementation and design is shit.”


2 Likes

sega is now owned by gender

7 Likes

so is this somehow not a private equity firm looking to liquidate everything? does japan not have those?

I thought Sega got bought at first but no, « Sega Entertainment » is actually not all of Sega, it’s only the arcade branch

Sonic is NOT entertainment

11 Likes
1 Like
2 Likes
4 Likes

Seems like backwards compatibility is super solid on PS5, but it sucks that we had to wait until the week before the system is out to find out

Did we miss this one? This trailer just almost made me puke it’s so beautiful

2 Likes

my webbrowsing experience today

5 Likes

It’s not perplexing though – that’s literally how console targets work. Developers make games that target a specific machine; the games won’t magically get better without developer intervention.

Maybe if the trend going forward is backwards compatibility (like it seems it is) developers will start adding future-proof graphics modes to their games, but honestly I still don’t think they have much incentive to do so. Most 3rd party companies would LOVE to sell you a “remaster” for a next-gen console, so it only really makes sense for Sony to update first party games because they want to sell more consoles.

It’s also not new – the same exact thing happened with the Xbox One - > Xbox One X and PS4 -> PS4 Pro upgrades. Developers just don’t have incentives to look ahead and make their games run well on future consoles, unless we get to a point where revisions of a console are varied and frequent enough for it to affect people immediately.

Half the time developers can’t even be assed to make sure games work well on the base consoles, let alone a console that doesn’t exist yet.

7 Likes

It would have been nice if Sony first-party stuff got a pass for PS5 niceties like Microsoft’s, though. Bloodborne especially.

3 Likes