STUNLOCK THE PRESSES: combo breaking news (Part 1)

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Oh wow

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2020-06-29 10.19.19 selectbutton.net 630fc8e19c11

loving this guy’s peewee herman cosplay

and this guy’s trump by way of moe howard cosplay
2020-06-29 10.19.47 selectbutton.net d3cf257b3912

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oh no

i really want to get back into let it die soon

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They’re still putting out content for that? I never finished it but isn’t it a game that you Can complete, not an MMO? What keeps people around?

there’s always new marks

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Taking out two bats or slimes with one throw of the boomerang in Zelda 1 is one of my earliest and deepest video game joys, so this looks like it was perfectly engineered for me.

Thanks for sharing. I wasn’t familiar with this creator.

EDIT: OH, this is the same cat who made the Albegensian Crusade based faux-ZX Spectrum platformer! I’d like to think I’d be best friends with this person in some perfect world.

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Jet Set Radio initially had a very different setting too. It was going to be set in a desolate version of Tokyo, with Shibuya and Shinjuku crumbling. Concept art was even drawn up of it. It was scrapped, according to Hosokawa, in favor of the cel-shaded style that would come to define Jet Set Radio for decades. Kikuchi mentions that of his regrets for Jet Set Radio, he wishes he could have incorporated skateboarding and BMX biking in addition to rollerblading.

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Kinda wish this was more reflective of the actual game. I’d play it.

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Everything is ダメ !!!

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This volume of CONTINUE is celebrating Sega’s 60th anniversary with some rad fuckin’ stickers!

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all I want is for Sega to recognize that there are weird, crazy Sega fans outside of Japan and to give me merch of Jenny, the Sega Hard Girl that apparently no one cares about

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Jenny > Meg

OH HELL YEAH THE LAST SECOND SHOT THING WHERE THE BULLS ALWAYS MISS AGAINST THE PISTONS IS TRUUUE omg i knew it was real! you gotta believe!

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whoah that was Midway from Chicago in the mid-90s Bulls dominance, right?

that’s a grudge

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https://www.bloomberg.com/news/articles/2020-06-30/apple-cancels-arcade-games-in-strategy-shift-to-keep-subscribers

That didn’t last long, huh

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It just means they’re not doing the boutique-style single-player games any more.

On the calls with developers in April, the Apple Arcade representative cited a specific example of the type of game the company wants: Grindstone, an engaging puzzle-action game by Capybara Games that has many levels.

I think the project is still to raise the quality bar of iOS games, but they’re aiming more at high-retention Steam games now than stuff like Mutazione or Sayonara Wild Hearts.

But yes, it means that another fountain for the type of games I like is closed.

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MJT laid this out in an interview with the Larry Flint-published Videogames back with the game was new. I’ve banked on this advantage my whole life.

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It’s strange since most of what I’ve heard from the Apple commentary space about Arcade recently is that they want more boutique single player experiences, and that there are “too many” puzzle game variations as part of Arcade. I guess this is probably driven more by subscription retention numbers though.