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Regarding Osman, there’s a striking sentence in its Wikipedia article which I have not been able to find much–or anything–about:

The game’s bizarre plot supposedly mocks director Kouichi Yotsui’s experience at Capcom after Strider.

Their summary of Osman’s plot is

It is the late 22st century, and the world has come under the control of a single federal government. One day a new threat known as Abdullah the Slaver appears, causing widespread terror and panic. The fear in men’s hearts incites the abandonment of all economic activity. The federal government, which is the foundation of capitalism and modern civilization, has become nothing less than an insidious idea that corrupts the foundations of society itself.

It destroys the idiosyncrasies and variations among national viewpoints, stifling them in the name of “freedom” and its own internal ideals.

There are perhaps hints regarding this period in Yotsui’s life here

Yotsui’s team developed their game with the idea that it was a “competition” with the other two projects (Masahiko Kurokawa’s consumer version and Tatsumi Wada’s manga), and that theirs was “most important”[4]. Although there was tension over the long hours he demanded from his team, Yotsui felt that if they would just do as he instructed, they would be fine, and was unsurprised when their game ranked first at a game show.[4]

Nevertheless, Yotsui’s Strider Hiryu ran behind schedule[4]. Yotsui believes it underperformed in the sales department[10], noting that rumors within Capcom attributed its poor sales to that delay[4]. He left Capcom not long afterward. In an interview several years later, Yotsui confided when asked about the popularity of Strider that he “never felt that Strider became successful”, but that he always felt that he and his team were “in the middle of creating a very interesting game”.[13]

and

Osman elevated the gameplay of Strider Hiryu to a new level[4] and bears a noticeable and striking resemblance to its predecessor[4][16]. Despite this, Yotsui remembers being “tired” during its development, calling Osman “self-parody” and intentionally “kind of strange”[4]. It did “alright” in Japan but fared worse overseas[16].

But I don’t get much out of that aside from him probably blaming marketing and upper management for forcing the game–well, both games, ultimately–out before he felt they were ready, and holding back some of his ideas. In other words, the usual game designer complaint.

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Cannon Dancer is coming to Nintendo Switch, PS4, PS5 and Xbox for the first time ever, with a planned release in Q1 2023.

After being released during the 90s fighting-game hype Cannon Dancer, also known as “Osman” in the US, slowly began to fade out of arcades due to the small number of units. Over the years, the title became a video game legend, with fans around the globe interested in getting their hands on it. Almost 30 years later, ININ Games has teamed up with two key members of the original development team to finally bring the game to modern home consoles: the game designer Kouichi Yotsui (also known as “Isuke” and famous for his work on “Strider”) and the artist Takashi Kogure (better known as “Utata Kiyoshi”).

About Cannon Dancer:
Cannon Dancer is an Action Jump & Run set in a dystopian late 21st century, in which the world is under the control of a single federal government. One day, a new threat known as “Abdullah the Slaver” - an evil sorceress who wants to take control of the world - appears, causing widespread terror and panic. This fear incites the abandonment of all economic activity and corruption in the government, which now undermines the foundations of society itself. Judicial Affairs Director, Jack Layzon, fears the worst and summons a lone assassin.

The player controls a Cannon Dancer called Kirin; a top-class agent in a mercenary unit known as "Teki”, and a highly skilled martial arts fighter. As he travels, he has to face not only Abdullah the Slaver and the government forces but also the other members of the Teki, who want him dead for personal reasons.

Features:

  • Ported on modern consoles for the first time in history
  • Classic retro games mechanics, praised for their speed and agility
  • A total of six stages set in different, exotic locations
  • Three different types of power-ups
  • Tons of bosses and enemies
  • Variety of wondrous retro scenarios and graphics with bright and even psychedelic colors, related to the final bosses of each stage
  • Rewind feature
  • Save and Load feature
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