Street Fight Money V

Oh.

Mmm hmm. Yes, I see.

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But watch out for this

Also

So I guess any version can be used to blow up stuff like necalli’s stomp on the ground and will beat anything from the air as long as you get off the ground?

I just can’t have any fun with this game anymore. I don’t know what the fuck capcom did to matchmaking, but I spend significantly more time playing people 1500, 2k, 3k lp higher than me than I spend in my own bracket. it’s not fun getting completely demolished 9 out of every 10 rounds. I don’t learn anything. I have no hope of winning. if I try to rematch just to avoid the awful loading times, I either usually just get declined or the opponent trolls in the rematch. what’s the point.

unless I’m playing sets with you idiots

today I learned that jaihson’s alex neutral game is roughly 2000lp better than mine

still down to play sets with any of you people who have the patience to shit on me for a little while

I’d be willing to noob it up with you if you’re willing. I haven’t bothered playing any ranked matches yet, just been grinding in practice mode.

again, stop playing ranked. when the occasion arises that you encounter people who suit your needs friend them and then run sets in endless. if you’re serious about improving there are many other avenues and resources available to you other than ramming your forehead against this particular wall.

ranked is the absolute worst environment for someone in your position to learn anything about the game or improve because putting points on the line means people will do anything for the W. it mostly only attracts chest thumping monsters and remorseless clowns and even if you could beat players like that it’d probably only succeed in teaching you bad habits and/or how to play ranked but not how to play sf5.

also i played a lot of ranked in sf4 but i think something about 5’s risk reward spread at the moment makes it particularly conducive to playing like a complete asshole when the chips are on the table.

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JPN team matches. Of note: “itabashi-zangief” wilin’ out, runs through Mago’s Karin & gets perfect on Nemo’s Claw near the 2hr mark.

jhaison somehow made me a worse player. after playing him all night, where I conceivably should have learned something, today I played with friends and got smashed all night, then went into ranked and lost 400 lp and counting. feelsgood.

as is almost always the case, and as I’ve probably said five times in this thread, the game I broke my losing streak on the guy rage quit. it’s like they have an innate sense that they just lost to a player who can’t beat anyone and decided ritual suicide would be preferable to losing the 50 lp.

All according to plan :shermie:

On the plus side, rage quits now rewards points to the raged upon, right? So at least there’s that.

Honestly, from what I could see, the only real differences in our play came down to the boring stuff (eg: cashing in random CCs, buffering normals when fishing in neutral, knowing when dash ups are free against 4 frame jab no reversal chumps like Alex, etc) which can all be ground into muscle memory using a randomized dummy if you’re into that sort o’ thing. Both of us block way too many jump ins and don’t correctly punish c.hk with hp, or at least c.hk, but I was more willing to just jump all over the place and sweep instead of playing right. I think you correctly identified that I play very passively on defense in our later games and started going for dash in ground pressure more. Alex/Alex feels like a matchup where v-reversaling early is almost always a good idea, as it gives you a free dash up + situation that Alex has no way of dealing with and the game can snowball very quickly.

Also, wake up bomb isn’t real yet I kept eating it on mistimed meaty f+hp. :stampstampstamp:

Anyone want to play against my trash guile?

I don’t think so, rage quitters just get a time out after some unspecified amount of rage quits

yeah there were a lot of rounds where you v-reversaled into beating the shit out of me. I’m bad with v-reversal in general.

your neutral is a lot stronger. there were many times where you’d hit a counter hit HP or a CC HK and just body me after that. even when I did get those counters in it was more like oh shit wait! and then I miss the full punish opportunity.

I felt kind of bad about this because the only reason your lariats were off was because I was failing at my quick rise attempts ^_^. wake up bomb is super scruby in any other situation.

I am a very patient Guile player.

Wow what a meaningless reform you have injected Capcom

[quote=“jodeaux, post:243, topic:1011, full:true”]The amount of skill and practice needed to play competently is mind boggling but I’m having a fun time learning a new visual language. I also think fighting games are interesting because they remind me of gifted athletes in traditional sports; the top players all have some sort of god-given genetic code that makes them better than the rest. I read somewhere that Luffy had only been playing a few years before his win at EVO.
[/quote]

I think this is true of any game to go pro / win EVO / etc, buuuut at the same time I don’t believe getting to an appropriately high level (95th percentile of the playerbase) is genetics, in that I’m pretty sure the genetically-average guy or gal could do it after enough (thousands of) hours.

mostly going off of this guy, who isn’t a pro CSGO player but competes in a second/third division type league in North America

so i just bought this game and will start playing it in a week or two. any character suggestions? in my limited SF experience i’ve always tried to stick with ryu/ken in the past (trying to stick to Pat Miller’s maxim of ‘play Ryu to learn the game’) but he just bores the heck out of me and as a result I always play a purely-fireball style which gets me obliterated when opponents punish that, or I start going for stupid aggro reads that i’m not good enough to pull off.

i think maybe playing a chara with a) no projectile b) fast walk speed c) good normals, will be good for me, so I was thinking Cammy looks fun. but I don’t have any experience with the wide range of characters beyond ryu/ken to really have a clue.

[quote=“benreed, post:254, topic:1011, full:true”]The art style is not a huge improvement from SF4 IMO. The stages are nice, some of the character models look decent, but they really seem to drop the ball on characters with more sophisticated/long-ish hairstyles. Ken and Alex in particular, their hair looks like complete butt. Part of that is the unsophisticated/low poly count, but they’re not really helped by the awful highlighter yellow Capcom keeps picking for their hairstyles. Bleh. There are elements of Street Fighter’s visual design I like, but too often in recent games their color theory seems to be “is it possible to jack saturation above 255?”
[/quote]
so you’re saying i shouldn’t have my monitor saturation on 100% when i start playing this game? lol

(csgo has the exact opposite problem, everything is super desaturated, which is why i jacked it up)

Ryu’s actually fairly exciting in this game, if you can get past the stigma like I did of “18 weirdos on this select screen and I picked the guy who’s highlighted by default”. But in this game you’re rewarded for learning footsies and defense with some satisfying, chunky combos. Playing Ryu feels like playing a loaded and very large gun in this game. TBH I haven’t had this much fun playing Ryu since, uh…Super Turbo, lol.

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Cammy, Vega, and Karin would be the best fits for what you described, so I’d give each of them a look. Cammy is the easiest of those characters to play in my estimation, and she has her DP to fall back on for a shoto player.

Ex 2 Ryu is also pretty cool.

is there a good way to train v-reversal execution? i’m playing on a snes pad so i want to make sure i can accurately do 3k/3p, and it seems like you have to be taking a hit in order to pull out the counter.